Simulation of Bubbles in Foam with the Volume Control Method

“Liquid and gas interactions often contain bubbles that stay for a long time without bursting on the surface, making a dry foam structure. Such long lasting bubbles simulated by the level set method can suffer from a slow but steady volume error that accumulates to a visible amount of volume change. We propose to address […]

SIGGRAPH papers list

Tim Rowley and Ke-Sen Huang jointly maintain an updated list of upcoming SIGGRAPH papers as they get posted. Apparently there were 108 papers accepted this year, so odds are a healthy chunk of those will be filed under physics-based animation. SIGGRAPH 2007 papers on the web So far: A Finite Element Method for Animating Large […]

Fast Animation of Lightning Using an Adaptive Mesh

 “We present a fast method for simulating, animating, and rendering lightning using adaptive grids. The “dielectric breakdown model” is an elegant algorithm for electrical pattern formation that we extend to enable animation of lightning. The simulation can be slow, particularly in 3D, because it involves solving a large Poisson problem. Losasso et al. recently proposed […]

Fracturing Rigid Materials

“We propose a novel approach to fracturing (and denting) brittle materials. To avoid the computational burden imposed by the stringent time step restrictions of explicit methods or with solving nonlinear systems of equations for implicit methods, we treat the material as a fully rigid body in the limit of infinite stiffness. In addition to a […]

A Survey on Hair Modeling: Styling, Simulation, and Rendering

“Realistic hair modeling is a fundamental part of creating virtual humans in computer graphics. This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering. Because of the difficult, often unsolved problems that arise in alt these areas, a broad diversity of approaches is used, […]

Advections with Significantly Reduced Dissipation and Diffusion

“Back and forth error compensation and correction (BFECC) was recently developed for interface computation using a level set method. We show that BFECC can be applied to reduce dissipation and diffusion encountered in a variety of advection steps, such as velocity, smoke density, and image advections on uniform and adaptive grids and on a triangulated […]