GDC Physics Tutorial

The slides for Erwin Coumans’ Game Developers Conference Physics Tutorial on parallel SPU physics are available for download and on-line here:

They cover parallelizing a typical collision detection and rigid body dynamics pipeline and provide links for further reading.

Thanks for Erwin for the link.

1 Comment

  1. Khairul Hamdi says:

    hi, I have problem about visualisation lava flow using SPH
    i got a few paper, but just paper. no detail about algorithm or pseudocode?
    do you have sugestion about it ? or anything else ?

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