Energy Stability and Fracture for Frame Rate Rigid Body Simulations

Our goal is to design robust algorithms that can be used for building real-time systems, but rather than starting with overly simplistic particle-based methods, we aim to modify higher-end visual effects algorithms. A major stumbling block in utilizing these visual effects algorithms for real-time simulation is their computational intensity. Physics engines struggle to fully exploit […]

Thesis: Practical Water Animation Using Physics and Image Based Methods

Huamin Wang’s PhD thesis on liquid animation is available here: Practical Water Animation Using Physics and Image Based Methods