Guide Shapes for High Resolution Naturalistic Liquid Simulation

Art direction of high resolution naturalistic liquid simulations is notoriously hard, due to both the chaotic nature of the physics and the computational resources required. Resimulating a scene at higher resolution often produces very different results, and is too expensive to allow many design cycles. We present a method of constraining or guiding a high […]


Ke-Sen Huang’s  list of 2011 SIGGRAPH papers is here. The physics-related SIGGRAPH papers so far include: Efficient Elasticity for Character Skinning with Contact and Collisions Data-Driven Elastic Models for Cloth: Modeling and Measurement Solid Simulation with Oriented Particles Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid Sparse Meshless Models of Complex Deformable Objects Two-Scale […]