Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties

Genichi Kawada, Takashi Kanai We propose a method to procedurally model the fluid flows of explosion phenomena by taking physical properties into account. Explosion flows are always quite difficult to control, because they easily disturb each other and change rapidly. With this method, the target flows are described by control paths, and the propagation flows […]

A Simple Finite Volume Method for Adaptive Viscous Liquids

Christopher Batty, Ben Houston We present the first spatially adaptive Eulerian fluid animation method to support challenging viscous liquid effects such as folding, coiling, and variable viscosity. We propose a tetrahedral node-based embedded finite volume method for fluid viscosity, adapted from popular techniques for Lagrangian deformable objects. Applied in an Eulerian fashion with implicit integration, […]

Robust Real-Time Deformation of Incompressible Surface Meshes

Raphael Diziol, Jan Bender, Daniel Bayer We introduce an efficient technique for robustly simulating incompressible objects with thousands of elements in real-time. Instead of considering a tetrahedral model, commonly used to simulate volumetric bodies, we simply use their surfaces. Not requiring hundreds or even thousands of elements in the interior of the object enables us […]

Graph-based Fire Synthesis

Yubo Zhang, Carlos Correa, Kwan-Liu Ma We present a novel graph-based data-driven technique for cost-effective fire modeling. This technique allows composing long animation sequences using a small number of short simulations. While traditional techniques such as motion graphs and motion blending work well for character motion synthesis, they cannot be trivially applied to fluids to […]

SCA 2011

The draft program for SCA 2011 is online here. Ke-Sen Huang maintains links to the full set of papers here.  Many of the papers involve physical simulation, including: Physics-based Character Skinning using Multi-Domain Subspace Deformations A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions Mass and Momentum Conservation for Fluid Simulation Mathematical Foundation of […]