SPH Based Shallow Water Simulation

Barbara Solenthaler, Peter Bucher, Nuttapong Chentanez, Matthias Muller, Markus Gross We present an efficient method that uses particles to solve the 2D shallow water equations. These equations describe the dynamics of a body of water represented by a height field. Instead of storing the surface heights using uniform grid cells, we discretize the fluid with […]

VRIPhys 2011 papers

The program for VRIPHYS 2011 is up, which includes the following physics-related papers: Simulating inextensible cloth using locking-free triangle meshes Adding physics to animated characters using oriented particles Focused ultrasound – Efficient GPU simulation methods for therapy planning Time adaptive approximate SPH Real-time simulation of stiff threads using large timesteps Interactive high-resolution boundary surfaces for […]

Adding Physics to Characters Using Oriented Particles

Matthias Muller, Nuttapong Chentanez We present a method to enhance the realism of animated characters by adding physically based secondary motion to deformable parts such as cloth, skin or hair. To this end, we extend the oriented particles approach to incorporate animation information. In addition, we introduce techniques to increase the stability of the original method […]

Sketch-Based Dynamic Illustration of Fluid Systems

Bo Zhu, Michiaki Iwata, Ryo Haraguchi, Takashi Ashahara, Nobukuyuki Umetani, Takeo Igarashi, Kazuo Nakazawa This paper presents a lightweight sketching system that enables interactive illustration of complex fluid systems. Users can sketch on a 2.5-dimensional (2.5D) canvas to design the shapes and connections of a fluid circuit. These input sketches are automatically analyzed and abstracted […]