STAR: Interactive Simulation of Rigid Body Dynamics in Computer Graphics

Jan Bender, Kenny Erleben, Jeff Trinkle, Erwin Coumans Interactive rigid body simulation is an important part of many modern computer tools. No authoring tool nor a game engine can do without. The high performance computer tools open up new possibilities for changing how designers, engineers, modelers and animators work with their design problems. This paper […]

Steady state Stokes flow interpolation for fluid control

Haimasree Bhattacharya, Michael Nielsen, Robert Bridson Fluid control methods often require surface velocities interpolated throughout the interior of a shape to use the velocity as a feedback force or as a boundary condition. Prior methods for interpolation in computer graphics — velocity extrapolation in the normal direction and potential flow — suffer from a common problem. They […]