Discrete Viscous Sheets

Christopher Batty, Andres Uribe, Basile Audoly, Eitan Grinspun We present the first reduced-dimensional technique to simulate the dynamics of thin sheets of viscous incompressible liquid in three dimensions. Beginning from a discrete Lagrangian model for elastic thin shells, we apply the Stokes-Rayleigh analogy to derive a simple yet consistent model for viscous forces. We incorporate […]

PolyDepth: Real-Time Penetration Depth Computation using Iterative Contact-Space Projection

Changsoo Je, Min Tang, Youngeun Lee, Minkyoung Lee, Young J. Kim We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find an initial collision-free configuration using several methods such as centroid […]

Stress Relief: Improving Structural Strength of 3D Printable Objects

Ondrej Stava, Juraj Vanek, Bedrich Benes, Nathan Carr, Radomir Mech 3D printing is a rapidly maturing area that has shown great progress over the past couple of years. It is now possible to produce 3D printed objects with exceptionally high fidelity and precision. However, while the quality of 3D printing has gone up, both the time to print and […]

Underwater Rigid Body Dynamics

Steffen Weissman, Ulrich Pinkall We show that the motion of rigid bodies under water can be realistically simulated by replacing the usual inertia tensor and scalar mass by the so-called Kirchhoff tensor. This allows us to model fluid-body interaction without simulating the surrounding fluid at all. We explain some of the phenomena that arise and […]

Lagrangian Vortex Sheets for Animating Fluids

Tobias Pfaff, Nils Thuerey, Markus Gross Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structures which are costly to resolve. In addition, the turbulence onset is directly visible at the interface, and is not captured by commonly used turbulence […]

Ghost SPH for Animating Water

Hagit Schechter, Robert Bridson We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from a spurious numerical surface tension artifact or drift away from the mass conservation constraint, and do not capture realistic cohesion of liquid to solids. Our […]