Position-based Methods for the Simulation of Solid Objects in Computer Graphics

Jan Bender, Matthias Müller, Miguel A. Otaduy and Matthias Teschner The dynamic simulation of solids has a long history in computer graphics. The classical methods in this field are based on the use of forces or impulses to simulate joints between rigid bodies as well as the stretching, shearing and bending stiffness of deformable objects. […]