Yarn-Level Simulation of Woven Cloth

Gabriel Cirio, Jorge Lopez-Moreno, David Miraut, Miguel A. Otaduy The large-scale mechanical behavior of woven cloth is determined by the mechanical properties of the yarns, the weave pattern, and frictional contact between yarns. Using standard simulation methods for elastic rod models and yarn-yarn contact handling, the simulation of woven garments at realistic yarn densities is […]

Interactive Material Design Using Model Reduction

Hongyi Xu, Yijing Li, Yong Chen, Jernej Barbic We demonstrate an interactive method to create heterogeneous continuous deformable materials on complex three-dimensional meshes. The user specifies displacements and internal elastic forces at a chosen set of mesh vertices. Our system then rapidly solves an optimization problem to compute a corresponding heterogeneous spatial distribution of material properties, using the Finite […]

Realistic Biomechanical Simulation and Control of Human Swimming

Weiguang Si, Sung-Hee Lee, Eftychios Sifakis, Demetri Terzopoulos We address the challenging problem of controlling a complex biomechanical model of the human body to synthesize realistic swimming animation. Our human model includes all of the relevant articular bones and muscles, including 103 bones (comprising 163 articular degrees of freedom) plus a total of 823 muscle actuators embedded in a […]

Strain Limiting for Clustered Shape Matching

Adam W. Bargteil, Ben Jones In this paper, we advocate explicit symplectic Euler integration and strain limiting in a shape matching simulation framework. The resulting approach resembles not only previous work on shape matching and strain limiting, but also the recently popular position-based dynamics.However, unlike this previous work, our approach reduces to explicit integration under small strains, […]

Multi-layer skin simulation with adaptive constraints

Pengbo Li, Paul Kry We present an approach for physics based simulation of the wrinkling of multi-layer skin with heterogeneous material properties. Each layer of skin is simulated with an adaptive mesh, with the different layers coupled via constraints that only permit wrinkle deformation at wavelengths that match the physical properties of the multi-layer model. […]