Stable Constrained Dynamics

Maxime Tournier, Matthieu Nesme, Benjamin Gilles, Francois Faure We present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but becomes numerically hard as stiffness increases. Constraints efficiently handle high stiffness, but when integrated in time they can suffer from instabilities […]

High-Resolution Brittle Fracture Simulation with Boundary Elements

David Hahn, Chris Wojtan We present a method for simulating brittle fracture under the assumptions of quasi-static linear elastic fracture mechanics (LEFM). Using the boundary element method (BEM) and Lagrangian crack-fronts, we produce highly detailed fracture surfaces. The computational cost of the BEM is alleviated by using a low-resolution mesh and interpolating the resulting stress […]

GRIDiron: An interactive authoring and cognitive training foundation for reconstructive plastic surgery procedures

Nathan Mitchell, Court Cutting, Eftychios Sifakis We present an interactive simulation framework for authoring surgical procedures of soft tissue manipulation using physics-based simulation to animate the flesh. This interactive authoring tool can be used by clinical educators to craft three-dimensional illustrations of the intricate maneuvers involved in craniofacial repairs, in contrast to two-dimensional sketches and still photographs which are the medium […]

Continuum Foam: A Material Point Method for Shear-Dependent Flows

Yonghao Yue, Breannan Smith, Christopher Batty, Changxi Zheng, Eitan Grinspun We consider the simulation of dense foams composed of microscopic bubbles, such as shaving cream and whipped cream. We represent foam not as a collection of discrete bubbles, but instead as a continuum. We employ the Material Point Method (MPM) to discretize a hyperelastic constitutive […]

Simulating Rigid Body Fracture with Surface Meshes

Yufeng Zhu, Robert Bridson, Chen Greif We present a new brittle fracture simulation method based on a boundary integral formulation of elasticity and recent explicit surface mesh evolution algorithms. Unlike prior physically-based simulations in graphics, this avoids the need for volumetric sampling and calculations, which aren’t reflected in the rendered output. We represent each quasi-rigid […]

The Affine Particle-In-Cell Method

Chenfanfu Jiang, Craig Schroeder, Andrew Selle, Joseph Teran, Alexey Stomakhin Hybrid Lagrangian/Eulerian simulation is commonplace in computer graphics for fluids and other materials undergoing large deformation. In these methods, particles are used to resolve transport and topological change, while a background Eulerian grid is used for computing mechanical forces and collision responses. Particle- in-Cell (PIC) techniques, particularly the Fluid […]

Deformation Capture and Modeling of Soft Objects

Bin Wang, Longhua Wu, Kangkang Yin, Uri Ascher, Libin Liu, Hui Huang We present a data-driven method for the deformation capture and physics-based modeling of soft deformable objects. Our framework enables both realistic motion reconstruction and synthesis of virtual soft object models in response to user stimulation. Low cost depth sensors are used for the […]

Co-Dimensional Non-Newtonian Fluids

Bo Zhu, Minjae Lee, Ed Quigley, Ronald Fedkiw We present a novel method to simulate codimensional nonNewtonian fluids on simplicial complexes. Our method extends previous work for codimensional incompressible flow to various types of non-Newtonian fluids including both shear thinning and thickening, Bingham plastics, and elastoplastics. We propose a novel time integration scheme for semi-implicitly […]

Fast Grid-Free Surface Tracking

Nuttapong Chentanez, Matthias Mueller, Miles Macklin, Tae-Yong Kim We present a novel explicit surface tracking method. Its main advantage over existing approaches is the fact that it is both completely grid-free and fast which makes it ideal for the use in large unbounded domains. A further advantage is that its running time is less sensitive […]

Air Meshes for Robust Collision Handling

Matthias Mueller, Nuttapong Chentanez, Tae-Yong Kim, Miles Macklin We propose a new method for both collision detection and collision response geared towards handling complex deformable objects in close contact. Our method does not miss collision events between time steps and solves the challenging problem of untangling automatically and robustly. It is conceptually simple and straight […]