MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications

Shan Yang, Ming C. Lin We present a practical approach for automatically estimating the material properties of soft bodies from two sets of images, taken before and after deformation. We reconstruct 3D geometry from the given sets of multiple-view images; we use a coupled simulation-optimization-identification framework to deform one soft body at its original, non-deformed […]

A Positive-Definite Cut-Cell Method for Strong Two-Way Coupling Between Fluids and Deformable Bodies

Omar Zarifi, Christopher Batty We present a new approach to simulation of two-way coupling between inviscid free surface fluids and deformable bodies that exhibits several notable advantages over previous techniques. By fully incorporating the dynamics of the solid into pressure projection, we simultaneously handle fluid incompressibility and solid elasticity and damping. Thanks to this strong […]

A Micropolar Material Model for Turbulent SPH Fluids

Jan Bender, Dan Koschier, Tassilo Kugelstadt, Marcel Weiler In this paper we introduce a novel micropolar material model for the simulation of turbulent inviscid fluids. The governing equations are solved by using the concept of Smoothed Particle Hydrodynamics (SPH). As already investigated in previous works, SPH fluid simulations suffer from numerical diffusion which leads to […]

Evaporation and Condensation of SPH-based Fluids

Hendrik Hochstetter, Andreas Kolb In this paper we present a method to simulate evaporation and condensation of liquids. Therefore, both the air and liquid phases have to be simulated. We use, as a carrier of vapor, a coarse grid for the air phase and mass-preservingly couple it to an SPH-based liquid and rigid body simulation. Since […]

Fully Asynchronous SPH Simulation

Stefan Reinhardt, Markus Huber, Bernhard Eberhardt, Daniel Weiskopf We present a novel method for fully asynchronous time integration of particle-based fluids using smoothed particle hydrodynamics (SPH). With our approach, we allow a dedicated time step for each particle. Therefore, we are able to increase the efficiency of simulations. Previous approaches of locally adaptive time steps have shown promising results […]

Density Maps for Improved SPH Boundary Handling

Dan Koschier, Jan Bender In this paper, we present the novel concept of density maps for robust handling of static and rigid dynamic boundaries in fluid simulations based on Smoothed Particle Hydrodynamics (SPH). In contrast to the vast majority of existing approaches, we use an implicit discretization for a continuous extension of the density field […]

Water Wave Packets

Stefan Jeschke, Chris Wojtan This paper presents a method for simulating water surface waves as a displacement field on a 2D domain. Our method relies on Lagrangian particles that carry packets of water wave energy; each packet carries information about an entire group of wave trains, as opposed to only a single wave crest. Our […]

A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation

Jieyu Chu, Nafees Bin Zafar, Xubo Yang We present an algorithmically efficient and parallelized domain decomposition based approach to solving Poisson’s equation on irregular domains. Our technique employs the Schur complement method, which permits a high degree of parallel efficiency on multi-core systems. We create a novel Schur complement preconditioner which achieves faster convergence, and […]

Efficient Optimal Control of Smoke using Spacetime Multigrid

Zherong Pan and Dinesh Manocha We present a novel algorithm to control the physically-based animation of smoke. Given a set of keyframe smoke shapes, we compute a dense sequence of control force fields that can drive the smoke shape to match several keyframes at certain time instances. Our approach formulates this control problem as a PDE […]

Long Range Constraints for Rigid Body Simulations

Matthias Müller, Nuttapong Chentanez, Miles Macklin, Stefan Jeschke The two main constraints used in rigid body simulations are contacts and joints. Both constrain the motion of a small number of bodies in close proximity. However, it is often the case that a series of constraints restrict the motion of objects over longer distances such as […]