Fast Quadrangular Mass-Spring Systems using Red-Black Ordering

Pontus Pall, Oskar Nylèn, Marco Fratarcangeli We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to massively parallel architectures, in particular GPUs.We employ our solver for the interactive animation of virtual cloth and show that it is computationally fast, robust and scalable, making it suitable for real-time graphics applications. Under […]

Laplacian Damping for Projective Dynamics

Jing Li, Tiantian Liu, Ladislav Kavan Damping is an important ingredient in physics-based simulation of deformable objects. Recent work introduced new fast simulation methods such as Position Based Dynamics and Projective Dynamics. Explicit velocity damping methods currently used in conjunction with Position Based Dynamics or Projective Dynamics are simple and fast, but have some limitations. […]

Reformulating Hyperelastic Materials with Peridynamic Modeling

Liyou Xu, Xiaowei He, Wei Chen, Sheng Li, and Guoping Wang Peridynamics is a formulation of the classical elastic theory that is targeted at simulating deformable objects with discontinuities, especially fractures. Till now, there are few studies that have been focused on how to model general hyperelastic materials with peridynamics. In this paper, we target […]