An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials

Ming Gao, Andre Pradhana Tampubulon, Chenfanfu Jiang, Eftychios Sifakis We present an adaptive Generalized Interpolation Material Point (GIMP) method for simulating elastoplastic materials. Our approach allows adaptive refining and coarsening of different regions of the material, leading to an efficient MPM solver that concentrates most of the computation resources in specific regions of interest. We propose […]

Physically-Based Droplet Interaction

Richard Jones, Richard Southern In this paper we present a physically-based model for simulating realistic interactions between liquid droplets in an efficient manner. Our particle-based system recreates the coalescence, separation and fragmentation interactions that occur between colliding liquid droplets and allows systems of droplets to be meaningfully repre- sented by an equivalent number of simulated […]

Interactive Wood Combustion for Botanical Tree Models

Sören Pirk, Michał Jarząbek, Torsten Hädrich, Dominik L. Michels, Wojciech Palubicki We present a novel method for the combustion of botanical tree models. Tree models are represented as connected particles for the branching structure and a polygonal surface mesh for the combustion. Each particle stores biological and physical attributes that drive the kinetic behavior of […]

Conformation Constraints for Efficient Viscoelastic Fluid Simulation

Hector Barreiro, Ignacio Garcia-Fernandez, Ivan Alduan, Miguel A. Otaduy The simulation of high viscoelasticity poses important computational challenges. One is the difficulty to robustly measure strain and its derivatives in a medium without permanent structure. Another is the high stiffness of the governing differential equations. Solutions that tackle these challenges exist, but they are computationally […]

Pairwise Force SPH Model for Real-Time Multi-Interaction Applications

Tao Yang, Ralph R. Martin, Ming C. Lin, Jian Chang, and Shi-Min Hu In this paper, we present a novel pairwise-force smoothed particle hydrodynamics (PF-SPH) model to enable simulation of various interactions at interfaces in real time. Realistic capture of interactions at interfaces is a challenging problem for SPH-based simulations, especially for scenarios involving multiple […]

Hierarchical Vorticity Skeletons

Sebastian Eberhardt, Steffen Weissmann, Ulrich Pinkall, Nils Thuerey We propose a novel method to extract hierarchies of vortex filaments from given three-dimensional flow velocity fields. We call these collections of filaments Hierarchical Vorticity Skeletons (HVS). They extract multi-scale information from the input velocity field, which is not possible with any previous filament extraction approach. Once computed, these HVSs […]

A Positive-Definite Cut-Cell Method for Strong Two-Way Coupling Between Fluids and Deformable Bodies

Omar Zarifi, Christopher Batty We present a new approach to simulation of two-way coupling between inviscid free surface fluids and deformable bodies that exhibits several notable advantages over previous techniques. By fully incorporating the dynamics of the solid into pressure projection, we simultaneously handle fluid incompressibility and solid elasticity and damping. Thanks to this strong […]

A Micropolar Material Model for Turbulent SPH Fluids

Jan Bender, Dan Koschier, Tassilo Kugelstadt, Marcel Weiler In this paper we introduce a novel micropolar material model for the simulation of turbulent inviscid fluids. The governing equations are solved by using the concept of Smoothed Particle Hydrodynamics (SPH). As already investigated in previous works, SPH fluid simulations suffer from numerical diffusion which leads to […]

Evaporation and Condensation of SPH-based Fluids

Hendrik Hochstetter, Andreas Kolb In this paper we present a method to simulate evaporation and condensation of liquids. Therefore, both the air and liquid phases have to be simulated. We use, as a carrier of vapor, a coarse grid for the air phase and mass-preservingly couple it to an SPH-based liquid and rigid body simulation. Since […]

Fully Asynchronous SPH Simulation

Stefan Reinhardt, Markus Huber, Bernhard Eberhardt, Daniel Weiskopf We present a novel method for fully asynchronous time integration of particle-based fluids using smoothed particle hydrodynamics (SPH). With our approach, we allow a dedicated time step for each particle. Therefore, we are able to increase the efficiency of simulations. Previous approaches of locally adaptive time steps have shown promising results […]