SIGGRAPH Asia 2017

Planar Interpolation with Extreme Deformation, Topology Change and Dynamics A Unified Particle System Framework for Multi-Phase, Multi-Material Visual Simulations Conformation Constraints for Efficient Viscoelastic Fluid Simulation An Adaptive Generalized Interpolation Material Point Method for Simulating Elastostatic Materials Interactive Wood Combustion for Botanical Tree Models …

Designing Cable-Driven Actuation Networks for Kinematic Chains and Trees

Vittorio Megaro, Espen Knoop, Andrew Spielberg, David I.W. Levin, Wojciech Matusik,Markus Gross, Bernhard Thomaszewski, Moritz Bächer In this paper, we present an optimization-based approach for the design of cable-driven kinematic chains and trees. Our system takes as input a hierarchical assembly consisting of rigid links jointed together with hinges. The user also specifies a set of target poses or keyframes using […]

Symposium on Computer Animation 2017

Density Maps for Improved SPH Boundary Handling Fully Asynchronous SPH Simulation Evaporation and Condensation of SPH-based Fluids A Micropolar Material Model for Turbulent SPH Fluids Physically-Based Droplet Interaction Hierarchical Vorticity Skeletons A Positive-Definite Cut-Cell Method for Strong Two-Way Coupling Between Fluids and Deformable Bodies Rigid Body Contact Problems using Proximal Operators Long Range Constraints for […]

Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation

Guillaume Cordonnier, Eric Galin, James Gain, Bedrich Benes, Eric Guérin, Adrien Peytavie, Marie-Paule Cani We introduce a novel framework for interactive landscape authoring that supports bi-directional feedback between erosion and vegetation simulation. Vegetation and terrain erosion have strong mutual impact and their interplay influences the overall realism of virtual scenes. Despite their importance, these complex […]


Variational Stokes: A Unified Pressure-Viscosity Solver for Accurate Viscous Liquids Power Diagrams and Sparse Paged Grids for High Resolution Adaptive Liquids A Multi-Scale Model for Simulating Liquid-Hair Interactions A Stiffly Accurate Integrator for Elastodynamic Problems Example-Based Damping Design Robust eXtended Finite Elements for Complex Cutting of Deformables Perceptual Evaluation of Liquid Simulation Methods Data-Driven Synthesis […]

Eurographics 2017

Interactive Paper Tearing Geometric Stiffness for Real-time Constrained Multibody Dynamics Primal-Dual Optimization for Fluids Enriching Facial Blendshape Rigs with Physical Simulation Simulation-Ready Hair Capture Real-Time Oil Painting on Mobile Hardware (CGF paper) Interactive Modeling and Authoring of Climbing Plants Parallel Constant Time Collision Detection for Polygonal Objects

SIGGRAPH Asia 2016

Vivace: a Practical Gauss-Seidel Method for Stable Soft Body Dynamics High-Resolution Interaction with Corotational Coarsening Models Descent Methods for Elastic Body Simulation on the GPU Reconstructing Personalized Anatomical Models for Physics-based Body Animation SMASH: Data-driven Authoring of Physically Valid Collisions Eulerian Solid-Fluid Coupling A scalable Schur-complement fluids solver for heterogeneous compute platforms Dispersion Kernels for […]

Versatile Interactions at Interfaces for SPH-Based Simulations

Tao Yang, Ming C. Lin, Ralph R. Martin, Jian Chang, and Shi-Min Hu The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit multiple interactions at different interfaces. For instance, when cracking an egg, there […]

SCA 2016 papers

Simulation-related papers from Symposium on Computer Animation 2016: ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models Compressing Fluid Subspaces Art-Directed Muscle Simulation for High-End Facial Animation Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching Enriching SPH Simulation by Approximate Capillary Waves Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction Versatile Interactions at Interfaces […]


SIGGRAPH 2016 papers: Ebb: A DSL for Physical Simulation on CPUs and GPUs Pose-Space Subspace Dynamics Surface-Only Liquids Generalized Non-reflecting Boundaries for Fluid Re-Simulation Fast Approximations for Boundary Element Based Brittle Fracture Simulation Resolving Fluid Boundary Layers with Particle Strength Exchange and Weak Adaptivity Drucker-Prager Elastoplasticity for Sand Animation A Semi-Implicit Material Point Method for […]