<?xml version="1.0" encoding="UTF-8"?>
<!--generator='jetpack-15.8'-->
<!--Jetpack_Sitemap_Buffer_News_XMLWriter-->
<?xml-stylesheet type="text/xsl" href="//www.physicsbasedanimation.com/news-sitemap.xsl"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:news="http://www.google.com/schemas/sitemap-news/0.9" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd">
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/robust-and-efficient-penetration-free-elastodynamics-without-barriers/</loc>
  <lastmod>2026-06-05T00:36:33Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Robust and Efficient Penetration-Free Elastodynamics without Barriers</news:title>
   <news:publication_date>2026-06-05T00:36:33Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/curvature-space-editing-of-highly-coiled-hair/</loc>
  <lastmod>2026-06-05T00:34:49Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Curvature Space Editing of Highly-Coiled Hair</news:title>
   <news:publication_date>2026-06-05T00:34:49Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/fast-vem-fluid-simulation/</loc>
  <lastmod>2026-06-05T00:30:10Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Fast VEM Fluid Simulation</news:title>
   <news:publication_date>2026-06-05T00:30:10Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/multiphase-particle-based-simulation-of-poro-elasto-capillary-effects/</loc>
  <lastmod>2026-06-05T00:16:28Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Multiphase Particle-Based Simulation of Poro-Elasto-Capillary Effects</news:title>
   <news:publication_date>2026-06-05T00:16:28Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/fire-xextinguishing-fire-with-stoichiometric-heat-release/</loc>
  <lastmod>2026-06-05T00:12:37Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Fire-X:Extinguishing Fire with Stoichiometric Heat Release</news:title>
   <news:publication_date>2026-06-05T00:12:37Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/implicit-incompressible-porous-flow-using-sph/</loc>
  <lastmod>2026-06-05T00:10:56Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Implicit Incompressible Porous Flow using SPH</news:title>
   <news:publication_date>2026-06-05T00:10:56Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/kinetic-free-surface-flows-and-foams-with-sharp-interfaces/</loc>
  <lastmod>2026-06-05T00:09:30Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Kinetic Free-Surface Flows and Foams with sharp Interfaces</news:title>
   <news:publication_date>2026-06-05T00:09:30Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/an-adjoint-method-for-differentiable-fluid-simulation-on-flow-maps/</loc>
  <lastmod>2026-06-05T00:04:58Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>An Adjoint Method for Differentiable Fluid Simulation on Flow Maps</news:title>
   <news:publication_date>2026-06-05T00:04:58Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/physiopt-physics-driven-shape-optimization-for-3d-generative-models/</loc>
  <lastmod>2026-06-05T00:03:07Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>PhysiOpt: Physics-Driven Shape Optimization for 3D Generative Models</news:title>
   <news:publication_date>2026-06-05T00:03:07Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/neighbor-aware-data-driven-relaxation-of-stitch-mesh-models-for-knits/</loc>
  <lastmod>2026-06-04T23:58:05Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Neighbor-Aware Data-Driven Relaxation of Stitch Mesh Models for Knits</news:title>
   <news:publication_date>2026-06-04T23:58:05Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/improving-curl-noise/</loc>
  <lastmod>2026-06-04T23:56:39Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Improving Curl Noise</news:title>
   <news:publication_date>2026-06-04T23:56:39Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
 <url>
  <loc>https://www.physicsbasedanimation.com/2026/06/04/numerical-homogenization-of-sand-from-grain-level-simulations/</loc>
  <lastmod>2026-06-04T23:55:00Z</lastmod>
  <news:news>
   <news:publication>
    <news:name>Physics-Based Animation</news:name>
    <news:language>en</news:language>
   </news:publication>
   <news:title>Numerical Homogenization of Sand from Grain-level Simulations</news:title>
   <news:publication_date>2026-06-04T23:55:00Z</news:publication_date>
   <news:genres>Blog</news:genres>
  </news:news>
 </url>
</urlset>
