Keenan Crane, an undergrad at UIUC, recently implemented a full 3D fluid solver on one of NVIDIA’s latest GPUs, and achieved some pretty stunning speeds. Could in-game real-time 3D liquid simulations really be just around the corner?
The science of simulating physics for human visual consumption.
Keenan Crane, an undergrad at UIUC, recently implemented a full 3D fluid solver on one of NVIDIA’s latest GPUs, and achieved some pretty stunning speeds. Could in-game real-time 3D liquid simulations really be just around the corner?