Monthly Archives: April 2019

A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling

Tetsuya Takahashi, Ming C. Lin. We present a grid-based fluid solver for simulating viscous materials and their interactions with solid objects. Our method formulates the implicit viscosity integration as a minimization problem with consistently estimated volume fractions to account for … Continue reading

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Efficient block pivoting for multibody simulations with contact

Andreas Enzenhoefer, Nicolas Lefebvre, Sheldon Andrews Simulating stiff physical systems is a requirement for numerous computer graphics applications, such as VR training for heavy equipment operation. However, iterative linear solvers often perform poorly in such cases, and direct methods involving … Continue reading

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Aura Projection for Scalable Real-Time Physics

Alexander Brown, Gary Ushaw, Graham Morgan In this paper we propose a solution to delivering scalable real-time physics simulations. Although high performance computing simulations of physics related problems do exist, these are not real-time and do not model the real-time … Continue reading

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