A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling

Tetsuya Takahashi, Ming C. Lin. We present a grid-based fluid solver for simulating viscous materials and their interactions with solid objects. Our method formulates the implicit viscosity integration as a minimization problem with consistently estimated volume fractions to account for the sub-grid details of free surfaces and solid boundaries. To handle the interplay between fluids […]

Efficient block pivoting for multibody simulations with contact

Andreas Enzenhoefer, Nicolas Lefebvre, Sheldon Andrews Simulating stiff physical systems is a requirement for numerous computer graphics applications, such as VR training for heavy equipment operation. However, iterative linear solvers often perform poorly in such cases, and direct methods involving a factorization of the system matrix are typically preferred for accurate and stable simulations. This […]

Aura Projection for Scalable Real-Time Physics

Alexander Brown, Gary Ushaw, Graham Morgan In this paper we propose a solution to delivering scalable real-time physics simulations. Although high performance computing simulations of physics related problems do exist, these are not real-time and do not model the real-time intricate interactions of rigid bodies for visual effect common in video games (favouring accuracy over […]