Monthly Archives: May 2014

Strain-Based Dynamics

Matthias Mueller, Nuttapong Chentanez, Tae-Yong Kim, Miles Macklin We propose a new set of constraints within the Position Based Dynamics (PBD) framework that allow the control of strain in directions that are independent of the edge directions of the simulation mesh. … Continue reading

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A Reduced Model for Interactive Hairs

Menglei Chai, Changxi Zheng, Kun Zhou Realistic hair animation is a crucial component in depicting virtual characters in interactive applications. While much progress has been made in high-quality hair simulation, the overwhelming computation cost hinders similar fidelity in realtime simulations. … Continue reading

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Unified Particle Physics for Real-Time Applications

Miles Macklin, Matthias Müller, Nuttapong Chentanez, and Tae-Yong Kim We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, … Continue reading

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Robust Hair Capture Using Simulated Examples

Liwen Hu, Chongyang Ma, Linjie Luo, and Hao Li We introduce a data-driven hair capture framework based on example strands generated through hair simulation. Our method can robustly reconstruct faithful 3D hair models from unprocessed input point clouds with large … Continue reading

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Inverse-Foley Animation: Synchronizing rigid-body motions to sound

Timothy R. Langlois and Doug L. James In this paper, we introduce Inverse-Foley Animation, a technique for optimizing rigid-body animations so that contact events are synchronized with input sound events. A precomputed database of randomly sampled rigid-body contact events is used … Continue reading

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Space-Time Editing of Elastic Motions through Material Optimization and Reduction

Siwang Li, Jin Huang, Fernando de Goes, Xiaogang Jin, Hujun Bao, and Mathieu Desbrun We present a novel method for elastic animation editing with spacetime constraints. In a sharp departure from previous approaches, we not only optimize control forces added … Continue reading

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SIGGRAPH 2014 papers

Here they are thus far: Multimaterial Mesh-Based Surface Tracking Blending Liquids Adaptive Tearing and Cracking of Thin Sheets Codimensional Surface Tension Flow on Simplicial Complexes Defending Continuous Collision Detection Against Errors Physics-Inspired Adaptive Fracture Refinement Detailed Water with Coarse Grids: Combining … Continue reading

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Multimaterial Mesh-Based Surface Tracking

Fang Da, Christopher Batty, Eitan Grinspun We present a triangle mesh-based technique for tracking the evolution of three-dimensional multimaterial interfaces undergoing complex deformations. It is the first non-manifold triangle mesh tracking method to simultaneously maintain intersection-free meshes and support the … Continue reading

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Blending Liquids

Karthik Raveendran, Chris Wojtan, Nils Thuerey, Greg Turk We present a method for smoothly blending between existing liquid animations. We introduce a semi-automatic method for matching two existing liquid animations, which we use to create new fluid motion that plausibly … Continue reading

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Adaptive Tearing and Cracking of Thin Sheets

Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, and James F. O’Brien This paper presents a method for adaptive fracture propagation in thin sheets. A high-quality triangle mesh is dynamically restructured to adaptively maintain detail wherever it is required by the simulation. These … Continue reading

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