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This site is managed by me, Christopher Batty, a CS prof at the University of Waterloo.
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Software and Companies
- Algoryx Simulation AB
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- openSourceVFX.org
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- Position-Based Dynamics library
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- SOFA Framework
- SPlisHSPlasH – SPH framework
- Syflex
- Vega FEM Library
- Vital Mechanics
- X-Particles (Insydium)
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Monthly Archives: May 2013
Subspace Fluid Re-Simulation
Theodore Kim, John Delaney We present a new subspace integration method that is capable of efficiently adding and subtracting dynamics from an existing high-resolution fluid simulation. We show how to analyze the results of an existing high-resolution simulation, discover an … Continue reading
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Embedded Thin Shells for Wrinkle Simulation
Olivier Remillard, Paul G. Kry We present a new technique for simulating high resolution surface wrinkling deformations of composite objects consisting of a soft interior and a harder skin. We combine high resolution thin shells with coarse finite element lattices … Continue reading
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Eurographics 2013
Better late than never! A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation A Particle-Grid Method for Opaque Ice Formation Geometry-Aware Volume-of-Fluid Method STAR report: Position-based Methods for the Simulation of Solid Objects in Computer … Continue reading
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SCA 2013
The SCA 2013 program is up. Physics animation papers… Full papers: Chimera Grids for Water Simulation Integrated Model for Surface Effects in SPH-based Fluid Simulation A Level Set Method for Ductile Fracture Artistic Simulation of Curly Hair Efficient Simulation of … Continue reading
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Efficient GPU data structures and methods to solve sparse linear systems in dynamics applications
Daniel Weber, Jan Bender, Markus Schnoes, Andre Stork and Dieter Fellner We present GPU data structures and algorithms to efficiently solve sparse linear systems which are typically required in simulations of multibody systems and deformable bodies. Thereby, we introduce an … Continue reading
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Synthetic Controllable Turbulence Using Robust Second Vorticity Confinement
Shengfeng He, Rynson W. H. Lau Capturing fine details of turbulence on a coarse grid is one of the main tasks in real-time fluid simulation. Existing methods for doing this have various limitations. In this paper, we propose a new … Continue reading
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Super Space Clothoids
Romain Casati, Florence Bertails-Descoubes Thin elastic filaments in real world such as vine tendrils, hair ringlets or curled ribbons often depict a very smooth, curved shape that low-order rod models — e.g., segment-based rods — fail to reproduce accurately and … Continue reading
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Adaptive Fracture Simulation of Multi-Layered Thin Plates
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang The fractures of thin plates often exhibit complex physical behaviors in the real world. In particular, fractures caused by tearing are different from fractures caused by in-plane motions. In this paper, we study … Continue reading
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Modeling Friction and Air Effects between Cloth and Deformable Bodies
Zhili Chen, Renguo Feng, Huamin Wang Real-world cloth exhibits complex behaviors when it contacts deformable bodies. In this paper, we study how to improve the simulation of cloth-body interactions from three perspectives: collision, friction, and air pressure. We propose an … Continue reading
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Highly Adaptive Liquid Simulations on Tetrahedral Meshes
Ryoichi Ando, Nils Thürey and Chris Wojtan We introduce a new method for efficiently simulating liquid with extreme amounts of spatial adaptivity. Our method combines several key components to drastically speed up the simulation of large-scale fluid phenomena: We leverage an … Continue reading
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