Monthly Archives: February 2008

GDC Physics Tutorial

The slides for Erwin Coumans’ Game Developers Conference Physics Tutorial on parallel SPU physics are available for download and on-line here: http://www.bulletphysics.com/Bullet/wordpress/uncategorized/gdc-2008-physics-tutorial-on-parallel-game-physics-for-spu They cover parallelizing a typical collision detection and rigid body dynamics pipeline and provide links for further reading. … Continue reading

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Phun

Phun is an educational, entertaining and somewhat addictive piece of software for designing and exploring 2D multi-physics simulations in a cartoony fashion. Phun

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Hardware-Aware Analysis and Optimization of Stable Fluids

 We perform a detailed flop and bandwidth analysis of Jos Stam’s Stable Fluids algorithm on the CPU, GPU, and Cell. In all three cases, we find that the algorithm is bandwidth bound, with the cores sitting idle up to 96% … Continue reading

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Fast Collision Detection for Deformable Models using Representative-Triangles

We present a new approach to accelerate collision detection for deformable models. Our formulation applies to all triangulated models and significantly reduces the number of elementary tests between features of the mesh, i.e., vertices, edges and faces. We introduce the … Continue reading

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