The Impulse Particle-In-Cell Method

Sergio Sancho, Jingwei Tang, Christopher Batty, Vinicius Azevedo An ongoing challenge in fluid animation is the faithful preservation of vortical details, which impacts the visual depiction of flows. We propose the Impulse Particle-In-Cell (IPIC) method, a novel extension of the popular Affine Particle-In-Cell (APIC) method that makes use of the impulse gauge formulation of the […]

Eurographics 2024

Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test Neural Garment Dynamics via Manifold-Aware Transformers Practical Method to Estimate Fabric Mechanics from Metadata The Impulse Particle-In-Cell Method Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible Fluids Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows Physically-based analytical erosion for fast […]

Neural Collision Fields for Triangle Primitives

Ryan S. Zesch, Vismay Modi, Shinjiro Sueda, David I.W. Levin We present neural collision fields as an alternative to contact point sampling in physics simulations. Our approach is built on top of a novel smoothed integral formulation for the contact surface patches between two triangle meshes. By reformulating collisions as an integral, we avoid issues […]

Non-Newtonian ViRheometry via Similarity Analysis

Mitsuki Hamamichi, Kentaro Nagasawa, Masato Okada, Ryohei Seto, Yonghao Yue We estimate the three Herschel–Bulkley parameters (yield stress, power-law index, and consistency parameter) for shear-dependent fluid-like materials possibly with large-scale inclusions, for which rheometers may fail to provide a useful measurement. We perform experiments using the unknown material for dam-break (or column collapse) setups and […]

Subspace Mixed Finite Elements for Real-Time Heterogeneous Elastodynamics

Otman Benchekroun, Ty Trusty, Eitan Grinspun, Danny M. Kaufman, David I.W. Levin Real-time elastodynamic solvers are well-suited for the rapid simulation of homogeneous elastic materials, with high-rates generally enabled by aggressive early termination of timestep solves. Unfortunately, the introduction of strong domain heterogeneities can make these solvers slow to converge. Stopping the solve short creates […]

ViCMA: Visual Control of Multibody Animations

Doug L. James, David I.W. Levin Motion control of large-scale, multibody physics animations with contact is difficult. Existing approaches, such as those based on optimization, are computationally daunting, and, as the number of interacting objects increases, can fail to find satisfactory solutions. We present a new, complementary method for the visual control of multibody animations […]

Real-Time Reconstruction of Fluid Flow under Unknown Disturbance

Kinfung Chu, Jiawei Huang, Hidemasa Takan, Yoshifumi Kitamura We present a framework that captures sparse Lagrangian flow information from a volume of real liquid and reconstructs its detailed kinematic information in real time. Our framework can perform flow reconstruction even when the liquid is disturbed by an object of unknown movement and shape. Through a […]

Progressive Shell Quasistatics for Unstructured Meshes

Jiayi Eris Zhang, Jérémie Dumas, Yun (Raymond) Fei, Alec Jacobson, Doug L. James, Danny M. Kaufman Thin shell structures exhibit complex behaviors critical for modeling and design across wide-ranging applications. Capturing their mechanical response requires finely detailed, high-resolution meshes. Corresponding simulations for predicting equilibria with these meshes are expensive, whereas coarse-mesh simulations can be fast […]

3D Bézier Guarding: Boundary-Conforming Curved Tetrahedral Meshing

Payam Khanteimouri, Marcel Campen We present a method for the generation of higher-order tetrahedral meshes. In contrast to previous methods, the curved tetrahedral elements are guaranteed to be free of degeneracies and inversions while conforming exactly to prescribed piecewise polynomial surfaces, such as domain boundaries or material interfaces. Arbitrary polynomial order is supported. Algorithmically, the […]

Implicit Surface Tension for SPH Fluid Simulation

Stefan Rhys Jeske, Lukas Westhofen, Fabian Löschner, José Antonio Fernández-Fernández, Jan Bender The numerical simulation of surface tension is an active area of research in many different fields of application and has been attempted using a wide range of methods. Our contribution is the derivation and implementation of an implicit cohesion force based approach for […]