Monthly Archives: September 2013

Modeling and Estimation of Internal Friction in Cloth

Eder Miguel, Rasmus Tamstorf, Derek Bradley, Sara C. Schvartzman, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Steve Marschner, Miguel A. Otaduy Force-deformation measurements of cloth exhibit significant hysteresis, and many researchers have identified internal friction as the source of this effect. However, it has … Continue reading

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Spatio-temporal Extrapolation for Fluid Animation

Yubo Zhang, Kwan-Liu Ma We introduce a novel spatio-temporal extrapolation technique for fluid simulation designed to improve the results without using higher resolution simulation grids. In general, there are rigid demands associated with pushing fluid animations to higher resolutions given limited computational … Continue reading

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An Efficient Construction of Reduced Deformable Objects

Christoph von Tycowicz, Christian Schulz, Hans-Peter Seidel, Klaus Hildebrandt Many efficient computational methods for physical simulation are based on model reduction. We propose new model reduction techniques for the approximation of reduced forces and for the construction of reduced shape … Continue reading

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Inverse Dynamic Hair Modeling with Frictional Contact

Alexandre Derouet-Jourdan, Florence Bertails-Descoubes, Gilles Daviet, Joelle Thollot In the latest years, considerable progress has been achieved for accurately acquiring the geometry of human hair, thus largely improving the realism of virtual characters. In parallel, rich and robust physics-based simulators … Continue reading

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Physics-Based Animation of Large-scale Splashing Liquids

Dan Gerzewski, Adam Bargteil Fluid simulation has been one of the greatest successes of physics-based animation, generating hundreds of research papers and a great many special effects over the last fifteen years. However, the animation of large-scale, splashing liquids remains … Continue reading

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Simulation and Control of Skeleton-Driven Soft Body Characters

Libin Liu, KangKang Yin, Bin Wang, Baining Guo In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the … Continue reading

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Fast Simulation of Mass-Spring Systems

Tiantian Liu, Adam Bargteil, James F. O’Brien, Ladislav Kavan We describe a scheme for time integration of mass-spring systems that makes use of a solver based on block coordinate descent. This scheme provides a fast solution for classical linear (Hookean) springs. … Continue reading

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