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This site is managed by me, Christopher Batty, a CS prof at the University of Waterloo.
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- Christer Ericson / realtimecollision.net
- Christopher Batty
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Software and Companies
- Algoryx Simulation AB
- Blender
- Box2D
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- Erwin Coumans / Bulletphysics
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- Havok
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- NVIDIA Flex
- Open Dynamics Engine
- openSourceVFX.org
- Phoenix FD (Chaos Group)
- Position-Based Dynamics library
- Pulldownit
- RealFlow (NextLimit)
- SCISIM (rigid bodies)
- SOFA Framework
- SPlisHSPlasH – SPH framework
- Syflex
- Vega FEM Library
- Vital Mechanics
- X-Particles (Insydium)
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Monthly Archives: June 2014
Adaptive Nonlinearity for Collisions in Complex Rod Assemblies
Danny M. Kaufman, Rasmus Tamstorf, Breannan Smith, Jean-Marie Aubry, Eitan Grinspun We develop an algorithm for the efficient and stable simulation of large-scale elastic rod assemblies. We observe that the time-integration step is severely restricted by a strong nonlinearity in … Continue reading
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Functional Fluids on Surfaces
Omri Azencot, Steffen Weißmann, Maks Ovsjanikov, Max Wardetzky, Mirela Ben-Chen Fluid simulation plays a key role in various domains of science including computer graphics. While most existing work addresses fluids on bounded Euclidean domains, we consider the problem of simulating the behavior of … Continue reading
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Position-Based Elastic Rods
Nobuyuki Umetani, Ryan Schmidt, Jos Stam We present a novel method to simulate complex bending and twisting of elastic rods. Elastic rods are commonly simulated using force based methods, such as the finite element method. These methods are accurate, but … Continue reading
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Stable Orthotropic Materials
Yijing Li, Jernej Barbič Isotropic Finite Element Method (FEM) deformable object simulations are widely used in computer graphics. Several applications (wood, plants, muscles) require modeling the directional dependence of the material elastic properties in three orthogonal directions. We investigate orthotropic … Continue reading
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Adaptive Tetrahedral Meshes for Brittle Fracture Simulation
Dan Koschier, Sebastian Lipponer, Jan Bender We present a method for the adaptive simulation of brittle fracture of solid objects based on a novel reversible tetrahedral mesh refinement scheme. The refinement scheme preserves the quality of the input mesh to … Continue reading
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SCA 2014
Physical simulation papers: Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking View-Dependent Adaptive Cloth Simulation Adaptive Tetrahedral Meshes for Brittle Fracture Simulation Strain Based Dynamics Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of … Continue reading
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Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking
Todd Keeler, Robert Bridson We tackle deep water simulation in a scalable way, solving 3D irrotational flow using only variables stored in a mesh of the surface of the water, in time proportional to the rendered mesh. The heart of our method … Continue reading
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View-Dependent Adaptive Cloth Simulation
Woojong Koh, Rahul Narain, James F. O’Brien This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account for visibility and apparent … Continue reading
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From Capture to Simulation – Connecting Forward and Inverse Problems in Fluids
James Gregson, Ivo Irkhe, Nils Thuerey, Wolfgang Heidrich We explore the connection between fluid capture, simulation and proximal methods, a class of algorithms commonly used for inverse problems in image processing and computer vision. Our key finding is that the … Continue reading
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Multiple-Fluid SPH Simulation Using a Mixture Model
Bo Reng, Chenfeng Li, Xiao Yan, Ming C. Lin, Javier Bonet, Shi-Min Hu This paper presents a versatile and robust SPH simulation approach for multiple-fluid flows. The spatial distribution of different phases or components is modeled using the volume fraction … Continue reading
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