Monthly Archives: May 2016

Preserving Geometry and Topology for Fluid Flows with Thin Obstacles and Narrow Gaps

Vinicius C. Azevedo, Christopher Batty, Manuel M. Oliveira Fluid animation methods based on Eulerian grids have long struggled to resolve flows involving narrow gaps and thin solid features. Past approaches have artificially inflated or voxelized boundaries, although this sacrifices the … Continue reading

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Multiphase SPH Simulation for Interactive Fluids and Solids

Xiao Yan, Yun-Tao Jiang, Chen-Feng Li, Ralph R. Martin, and Shi-Min Hu This work extends existing multiphase-fluid SPH frameworks to cover solid phases, including deformable bodies and granular materials. In our extended multiphase SPH framework, the distribution and shapes of … Continue reading

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Non-smooth developable geometry for interactively animating paper crumpling

Camille Schreck, Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani, Shuo Jin, Charlie Wang, Jean-Francois Bloch We present the first method to animate sheets of paper at interactive rates, while automatically generating a plausible set of sharp features when the sheet is … Continue reading

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Schrödinger’s Smoke

Albert Chern, Felix Knoppel, Ulrich Pinkall, Peter Schröder, Steffen Weissmann We describe a new approach for the purely Eulerian simulation of incompressible fluids. In it, the fluid state is represented by a ℂ²-valued wave function evolving under the Schrödinger equation … Continue reading

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Generalized Non-Reflecting Boundaries for Fluid Re-Simulation

Morten Bojsen-Hansen, Chris Wojtan When aiming to seamlessly integrate a fluid simulation into a larger scenario (like an open ocean), careful attention must be paid to boundary conditions. In particular, one must implement special “non-reflecting” boundary conditions, which dissipate out-going … Continue reading

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