Parallel Multigrid for Nonlinear Cloth Simulation

Zhendong Wang, Longhua Wu, Marco Fratarcangeli, Min Tang, Huamin Wang Accurate high-resolution simulation of cloth is a highly desired computational tool in graphics applications. As single resolution simulation starts to reach the limit of computational power, we believe the future of cloth simulation is in multi-resolution simulation. In this paper, we explore nonlinearity, adaptive smoothing, […]

Inverse Elastic Shell Design with Contact and Friction

Mickaël Ly, Romain Casati, Florence Bertails-Descoubes, Mélina Skouras, Laurence Boissieux We propose an inverse strategy for modeling thin elastic shells physically, just from the observation of their geometry. Our algorithm takes as input an arbitrary target mesh, and interprets this configuration automatically as a stable equilibrium of a shell simulator under gravity and frictional contact […]

I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation

Min Tang, Tongtong Wang, Zhongyuan Liu, Ruofeng Tong, and Dinesh Manocha We present an incremental collision handling algorithm for GPU-based interactive cloth simulation. Our approach exploits the spatial and temporal coherence between successive iterations of an optimization-based solver for collision response computation. We present an incremental continuous collision detection algorithm that keeps track of deforming […]

Time-Domain Parallelization for Accelerating Cloth Simulation

Junbang Liang, Ming C. Lin Cloth simulations, widely used in computer animation and apparel design, can be computationally expensive for real-time applications. Some parallelization techniques have been proposed for visual simulation of cloth using CPU or GPU clusters and often rely on parallelization using spatial domain decomposition techniques that have a large communication overhead. In […]

An Implicit Frictional Contact Solver for Adaptive Cloth Simulation

Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George Brown, Laurence Boissieux Cloth dynamics plays an important role in the visual appearance of moving characters. Properly accounting for contact and friction is of utmost importance to avoid cloth-body and cloth-cloth penetration and to capture typical folding and stick-slip behavior due to dry friction. […]

Stitch Meshing

Kui Wu, Xifeng Gao, Zachary Ferguson, Daniele Panozzo, Cem Yuksel We introduce the first fully automatic pipeline to convert arbitrary 3D shapes into knit models. Our pipeline is based on a global parametrization remeshing pipeline to produce an isotropic quad-dominant mesh aligned with a 2-RoSy field. The knitting directions over the surface are determined using […]

A Material Point Method for Thin Shells with Frictional Contact

Qi Guo, Xuchen Han, Chuyuan Fu, Theodore Gast, Rasmus Tamstorf, Joseph Teran We present a novel method for simulation of thin shells with frictional contact using a combination of the Material Point Method (MPM) and subdivision finite elements. The shell kinematics are assumed to follow a continuum shell model which is decomposed into a Kirchhoff-Love […]

Eulerian-on-Lagrangian Cloth Simulation

Nicholas J. Weidner, Kyle Piddington, David I. W. Levin, Shinjiro Sueda We resolve the long-standing problem of simulating the contact-mediated interaction of cloth and sharp geometric features by introducing an Eulerian-on-Lagrangian (EOL) approach to cloth simulation. Unlike traditional Lagrangian approaches to cloth simulation, our EOL approach permits bending exactly at and sliding over sharp edges, […]

A Multi-Scale Model for Simulating Liquid-Fabric Interactions

Raymond (Yun) Fei, Christopher Batty, Eitan Grinspun, Changxi Zheng We propose a method for simulating the complex dynamics of partially and fully saturated woven and knit fabrics interacting with liquid, including the effects of buoyancy, nonlinear drag, pore (capillary) pressure, dripping, and convection-diffusion. Our model evolves the velocity fields of both the liquid and solid […]

Stabilizing Integrators for Real-Time Physics

Dimitar Dinev, Tiantian Liu, Ladislav Kavan We present a new time integration method featuring excellent stability and energy conservation properties, making it particularly suitable for real-time physics. The commonly used backward Euler method is stable but introduces artificial damping. Methods such as implicit midpoint do not suffer from artificial damping but are unstable in many […]