Monthly Archives: March 2020

Eurographics 2020

Local Bases for Model-Reduced Smoke Simulation Displacement-Correlated XFEM for Simulating Brittle Fracture Mixing Yarns and Triangles in Cloth Simulation Binary Ostensibly-Implicit Trees for Fast Collision Detection A Practical Method for Animating Anisotropic Elastoplastic Materials Fast and Scalable Solvers for the … Continue reading

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Local Bases for Model-reduced Smoke Simulations

Olivier Mercier, Derek Nowrouzezahrai We present a flexible model reduction method for simulating incompressible fluids. We derive a novel vector field basis composed of localized basis flows that have simple analytic forms and can be tiled on regular lattices, avoiding … Continue reading

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Displacement-Correlated XFEM for Simulating Brittle Fracture

Floyd M. Chitalu, Qinghai Miao, Kartic Subr, Taku Komura We present a remeshing-free brittle fracture simulation method under the assumption of quasi-static linear elastic fracture mechanics (LEFM). To achieve this, we devise two algorithms. First, we develop an approximate volumetric … Continue reading

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Mixing Yarns and Triangles in Cloth Simulation

Juan J. Casafranca, Gabriel Cirio, Alejandro Rodríguez, Eder Miguel, Miguel A. Otaduy This paper presents a method to combine triangle and yarn models in cloth simulation, and hence leverage their best features. The majority of a garment uses a triangle-based … Continue reading

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Binary Ostensibly-Implicit Trees for Fast Collision Detection

Floyd M. Chitalu, Christophe Dubach, Taku Komura We present a simple, efficient and low-memory technique, targeting fast construction of bounding volume hierarchies (BVH) for broad-phase collision detection. To achieve this, we devise a novel representation of BVH trees in memory. … Continue reading

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A Practical Method for Animating Anisotropic Elastoplastic Materials

Camille Schreck, Chris Wojtan This paper introduces a simple method for simulating highly anisotropic elastoplastic material behaviors like the dissolution of fibrous phenomena (splintering wood, shredding bales of hay) and materials composed of large numbers of irregularly-shaped bodies (piles of … Continue reading

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