Monthly Archives: February 2018

A Skinned Tetrahedral Mesh for Hair Animation and Hair-Water Interaction

Minjae Lee, David Hyde, Michael Bao, Ronald Fedkiw We propose a novel framework for hair animation as well as hair-water interaction that supports millions of hairs. First, we develop a hair animation framework that embeds hair into a tetrahedralized volume … Continue reading

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Exponential Rosenbrock-Euler Integrators for Elastodynamic Simulation

Yu Ju Chen, Uri M. Ascher, Dinesh K. Pai High quality simulations of the dynamics of soft flexible objects can be rather costly, because the assembly of internal forces through an often nonlinear stiffness at each time step is expensive. … Continue reading

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Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring

X. L. Wang, M. Tang, D. Manocha, Ruo-Feng Tong Bounding volume hierarchy (BVH) has been widely adopted as the acceleration structure in broad-phase collision detection. Previous state-of-the-art BVH-based collision detection approaches exploited the spatio-temporal coherence of simulations by maintaining a … Continue reading

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Stabilizing Integrators for Real-Time Physics

Dimitar Dinev, Tiantian Liu, Ladislav Kavan We present a new time integration method featuring excellent stability and energy conservation properties, making it particularly suitable for real-time physics. The commonly used backward Euler method is stable but introduces artificial damping. Methods … Continue reading

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Fast Fluid Simulations with Sparse Volumes on the GPU

Kui Wu, Nghia Truong, Cem Yuksel, Rama Hoetzlein We introduce efficient, large scale fluid simulation on GPU hardware using the fluid-implicit particle (FLIP) method over a sparse hierarchy of grids represented in NVIDIA GVDB Voxels. Our approach handles tens of … Continue reading

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