Monthly Archives: June 2010

SIGGRAPH 2010 papers

Kesen’s page of 2010 SIGGRAPH papers is up. Here’s the list of SIGGRAPH 2010 physics-based animation papers to appear so far: Subspace Self-Collision Culling Star-Contours for Efficient Hierarchical Self-Collision Detection Efficient Yarn-based Cloth with Adaptive Contact Linearization Physics-Inspired Topology Changes … Continue reading

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SCA 2010 papers

The full list of accepted papers for SCA 2010 has been posted, and Ke-Sen’s collection is here.  Here’s the physics ones: Linear-Time Dynamics for Multibody Systems with General Joint Models Constraint-Based Simulation of Adhesive Contact Point Cloud Glue: Constraining simulations … Continue reading

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Efficient Yarn-Based Cloth Simulation With Adaptive Contact Linearization

Yarn-based cloth simulation can improve visual quality but at high computational costs due to the reliance on numerous persistent yarn-yarn contacts to generate material behavior. Finding so many contacts in densely interlinked geometry is a pathological case for traditional collision … Continue reading

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A Novel Algorithm for Incompressible Flow Using Only A Coarse Grid Projection

Large scale fluid simulation can be difficult using existing techniques due to the high computational cost of using large grids. We present a novel technique for simulating detailed fluids quickly. Our technique coarsens the Eulerian fluid grid during the pressure … Continue reading

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A Simple Geometric Model for Elastic Deformations

We advocate a simple geometric model for elasticity: distance between the differential of a deformation and the rotation group. It comes with rigorous differential geometric underpinnings, both smooth and discrete, and is computationally almost as simple and efficient as linear elasticity. … Continue reading

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