Eurographics 2022

A-ULMPM: An Arbitrary Updated Lagrangian Material Point Method for Efficient Simulation of Solids and Fluids Coupling 3D Liquid with Simulation with 2D Wave Propagation for Large Scale Water Surface Animation using the Equivalent Sources Method Fast and Exact Root Parity for Continuous Collision Detection Mesh-Based Network for Quasi-Static Cloth Deformation Optimized Processing of Localized Collisions […]

A Deep Emulator for Secondary Motion of 3D Characters

Mianlun Zheng, Yi Zhou, Duygu Ceylan, Jernej Barbič Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion effects. We design a neural network that encodes each local patch of a character […]