Monthly Archives: May 2018

An Implicit Frictional Contact Solver for Adaptive Cloth Simulation

Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George Brown, Laurence Boissieux Cloth dynamics plays an important role in the visual appearance of moving characters. Properly accounting for contact and friction is of utmost importance to avoid cloth-body … Continue reading

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Example-based turbulence style transfer

Syuhei Sato, Yoshinori Dobashi, T. Kim, and Tomoyuki Nishita Generating realistic fluid simulations remains computationally expensive, and animators can expend enormous effort trying to achieve a desired motion. To reduce such costs, several methods have been developed in which high-resolution … Continue reading

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Hyper-Reduced Projective Dynamics

Christopher Brandt, Elmar Eisemann, Klaus Hildebrandt We present a method for the real-time simulation of deformable objects that combines the robustness, generality, and high performance of Projective Dynamics with the efficiency and scalability offered by model reduction techniques. The method … Continue reading

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Fast Penetration Volume for Rigid Bodies

Dan Nirel, Dani Lischinski Handling collisions among a large number of bodies can be a performance bottleneck in video games and many other real-time applications. We present a new framework for detecting and resolving collisions using the penetration volume as … Continue reading

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Extended Narrow Band FLIP for Liquid Simulations

Takahiro Sato, Chris Wojtan, Nils Thuerey, Takeo Igarashi, Ryoichi Ando The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by combining particles with grids. To improve performance, the subsequent narrow band FLIP method (NB-FLIP) uses a FLIP-based fluid simulation only … Continue reading

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Learning Three-Dimensional Flow for Interactive Aerodynamic Design

Nobuyuki Umetani, Bernd Bickel We present a data-driven technique to instantly predict how fluid flows around various three-dimensional objects. Such simulation is useful for computational fabrication and engineering, but is usually computationally expensive since it requires solving the Navier-Stokes equation … Continue reading

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Scalable Laplacian Eigenfluids

Qiaodong Cui, Pradeep Sen, Theodore Kim The Laplacian Eigenfunction method for fluid simulation, which we refer to as Eigenfluids, introduced an elegant new way to capture intricate fluid flows with near-zero viscosity. However, the approach does not scale well, as … Continue reading

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Stitch Meshing

Kui Wu, Xifeng Gao, Zachary Ferguson, Daniele Panozzo, Cem Yuksel We introduce the first fully automatic pipeline to convert arbitrary 3D shapes into knit models. Our pipeline is based on a global parametrization remeshing pipeline to produce an isotropic quad-dominant … Continue reading

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Active Animations of Reduced Deformable Models with Environment Interactions

Zherong Pan., Dinesh Manocha We present an efficient spacetime optimization method to automatically generate animations for a general volumetric, elastically deformable body. Our approach can model the interactions between the body and the environment and automatically generate active animations. We … Continue reading

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Immersion of Self-Intersecting Solids and Surfaces

Yijing Li, Jernej Barbič Self-intersecting, or nearly self-intersecting, meshes are commonly found in 2D and 3D computer graphics practice. Self-intersections occur, for example, in the process of artist manual work, as a by-product of procedural methods for mesh generation, or … Continue reading

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