Monthly Archives: September 2015

Fast Multiple-Fluid Simulation Using Helmholtz Free Energy

Tao Yang, Jian Chang, Bo Ren, Ming Lin, Jian Jun Zhang, Shi-Min Hu Multiple-fluid interaction is an interesting and common visual phenomenon we often observe. In this paper, we present an energybased Lagrangian method that expands the capability of existing … Continue reading

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Wetbrush: GPU-based 3D painting simulation at the bristle level

Zhili Chen, Byungmoon Kim, Daichi Ito, Huamin Wang We present a real-time painting system that simulates the interactions among brush, paint, and canvas at the bristle level. The key challenge is how to model and simulate sub-pixel paint details, given … Continue reading

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A Chebyshev Semi-iterative Approach for Accelerating Projective and Position-based Dynamics

Huamin Wang In this paper, we study the use of the Chebyshev semi-iterative approach in projective and position-based dynamics. Although projective dynamics is fundamentally nonlinear, its convergence behavior is similar to that of an iterative method solving a linear system. … Continue reading

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A Unified Approach for Subspace Simulation of Deformable Bodies in Multiple Domains

Xiaofeng Wu, Rajaditya Mukherjee, Huamin Wang Multi-domain subspace simulation can efficiently and conveniently simulate the deformation of a large deformable body, by constraining the deformation of each domain into a different subspace. The key challenge in implementing this method is … Continue reading

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SIGGRAPH Asia 2015

SIGGRAPH Asia 2015: Surface Turbulence for Particle-Based Liquid Simulations A unified approach for subspace simulation of deformable bodies in multiple domains A Chebyshev semi-iterative approach for accelerating projective and position-based dynamics Wetbrush: GPU-based 3D painting simulation at the bristle level … Continue reading

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Surface Turbulence for Particle-Based Liquid Simulations

Olivier Mercier, Cynthia Beauchemin, Nils Thuerey, Theodore Kim, Derek Nowrouzezahrai We present a method to increase the apparent resolution of particlebased liquid simulations. Our method first outputs a dense, temporally coherent, regularized point set from a coarse particle-based liquid simulation. … Continue reading

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Expediting Precomputation for Reduced Deformable Simulation

Yin Yang, Dingzeyu Li, Weiwei Xu, Yuan Tian, Changxi Zheng Model reduction has popularized itself for simulating elastic deformation for graphics applications. While these techniques enjoy orders-of-magnitude speedups at runtime simulation, the efficiency of precomputing reduced subspaces remains largely overlooked. … Continue reading

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