Contact
This site is managed by me, Christopher Batty, a CS prof at the University of Waterloo.
You can reach me by
Email or via Mastodon, or look me up on the Web.-
Recent Posts
Recent Collections
Researchers
- Adam Bargteil
- Afonso Paiva
- Albert Chern
- Alec Jacobson
- Alexandre Mercier-Aubin
- Alexey Stomakhin
- Andreas Kolb
- Andrew Selle
- Baoquan Chen
- Barbara Solenthaler
- Bedrich Benes
- Ben Jones
- Bernhard Thomaszewski
- Bin Wang
- Bo Ren
- Bo Zhu
- Breannan Smith
- Byungmoon Kim
- Camille Schreck
- Cem Yuksel
- Chang-Hun Kim
- Changxi Zheng
- Chenfanfu Jiang
- Chenfeng Li
- Chris Wojtan
- Christer Ericson / realtimecollision.net
- Christopher Batty
- Craig Schroeder
- Dan Casas
- Daniele Panozzo
- Danny Kaufman
- David Hyde
- David I.W. Levin
- Demetri Terzopoulos
- Denis Zorin
- Derek Nowrouzezahrai
- Dinesh Manocha
- Dinesh Pai
- Dominik L. Michels
- Doug James
- Eftychios Sifakis
- Eitan Grinspun
- Enhua Wu
- Eric Paquette
- Etienne Vouga
- Fabrice Neyret
- Fernando de Goes
- Florence Bertails
- Francois Faure
- Gilles Daviet
- Greg Turk
- Huamin Wang
- Hyeong Seok Ko
- Insung Ihm
- Jan Bender
- Jarek Rossignac
- Jernej Barbic
- Jerry Tessendorf
- Jessica Hodgins
- Jin Huang
- John Keyser
- Jonathan Cohen
- Jonathan Shewchuk
- Jos Stam
- Joseph Teran
- Ken Museth
- Kenny Erleben
- Kiwon Um
- Kui Wu
- Ladislav Kavan
- Li Sheng
- Marco Fratarcangeli
- Marie-Paule Cani
- Mario Botsch
- Mark Pauly
- Mark Sussman
- Markus Gross
- Mathieu Desbrun
- Matthias Müller-Fischer
- Matthias Teschner
- Max Wardetzky
- Melina Skouras
- Mengyu Chu
- Miguel Otaduy
- Miles Macklin
- Min Tang
- Minchen Li
- Ming Gao
- Ming Lin
- Mirela Ben-Chen
- Mridul Aanjaneya
- Nadia Magnenat-Thalmann
- Nils Thuerey
- Nobuyuki Umetani
- Nuttapong Chentanez
- Paul Kry
- Pete Shirley
- Peter Schröder
- Peter Yichen Chen
- Philip Dutre
- Rahul Narain
- Raymond Yun Fei
- Ron Fedkiw
- Rook Bridson
- Ryoichi Ando
- Sheldon Andrews
- Shi-Min Hu
- Shinjiro Sueda
- Soren Pirk
- Stefan Jeschke
- Stelian Coros
- Stephanie Wang
- Sunil Hadap
- Tae-Yong Kim
- Takahiro Harada
- Tamar Shinar
- Ted Kim
- Teseo Schneider
- Tetsuya Takahashi
- Timothy Langlois
- Tomoyuki Nishita
- Toshiya Hachisuka
- Ulrich Pinkall
- Vinicius C. Azevedo
- Wei Li
- Xiaopei Liu
- Xiaowei He
- Xifeng Gao
- Xubo Yang
- Ye Zhao
- Yin Yang
- Yiying Tong
- Yizhou Yu
- Yonghao Yue
- Yoshinori Dobashi
- Young J. Kim
- Yun (Raymond) Fei
- Zherong Pan
- Zoran Popovic
Software and Companies
- Algoryx Simulation AB
- Blender
- Box2D
- Bullet
- Chipmunk Physics
- CMLabs
- DART toolkit
- Erwin Coumans / Bulletphysics
- FIFTY2 / PreonLab
- FumeFX (Sitni Sati)
- Havok
- Houdini (by SideFX)
- JangaFX (LiquiGen / EmberGen)
- MantaFlow
- Maya Bifrost
- Numerion Software (Carbon)
- NVIDIA Flex
- Open Dynamics Engine
- openSourceVFX.org
- Phoenix FD (Chaos Group)
- Position-Based Dynamics library
- Pulldownit
- RealFlow (NextLimit)
- SCISIM (rigid bodies)
- SOFA Framework
- SPlisHSPlasH – SPH framework
- Syflex
- Vega FEM Library
- Vital Mechanics
- X-Particles (Insydium)
Archives
- June 2026
- May 2026
- August 2025
- July 2025
- June 2025
- May 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- January 2023
- December 2022
- October 2022
- September 2022
- August 2022
- June 2022
- May 2022
- April 2022
- March 2022
- January 2022
- December 2021
- October 2021
- September 2021
- August 2021
- June 2021
- May 2021
- April 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- May 2019
- April 2019
- March 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- December 2016
- October 2016
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- March 2014
- February 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- October 2011
- September 2011
- August 2011
- July 2011
- May 2011
- April 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- February 2009
- January 2009
- December 2008
- October 2008
- September 2008
- August 2008
- June 2008
- May 2008
- April 2008
- February 2008
- January 2008
- December 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
Monthly Archives: May 2017
Symposium on Computer Animation 2017
Density Maps for Improved SPH Boundary Handling Fully Asynchronous SPH Simulation Evaporation and Condensation of SPH-based Fluids A Micropolar Material Model for Turbulent SPH Fluids Physically-Based Droplet Interaction Hierarchical Vorticity Skeletons A Positive-Definite Cut-Cell Method for Strong Two-Way Coupling Between … Continue reading
Posted in Uncategorized
Comments Off on Symposium on Computer Animation 2017
Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact
Chenfanfu Jiang, Theodore Gast, Joseph Teran The typical elastic surface or curve simulation method takes a Lagrangian approach and consists of three components: time integration, collision detection and collision response. The Lagrangian view is beneficial because it naturally allows for … Continue reading
Posted in Uncategorized
Comments Off on Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact
Dynamics-Aware Numerical Coarsening for Fabrication Design
Desai Chen, David I. W. Levin, Wojciech Matusik, Danny M. Kaufman The realistic simulation of highly-dynamic elastic objects is important for a broad range of applications in computer graphics, engineering and computational fabrication. However, whether simulating flipping toys, jumping robots, prosthetics … Continue reading
Posted in Uncategorized
Comments Off on Dynamics-Aware Numerical Coarsening for Fabrication Design
Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation
Guillaume Cordonnier, Eric Galin, James Gain, Bedrich Benes, Eric Guérin, Adrien Peytavie, Marie-Paule Cani We introduce a novel framework for interactive landscape authoring that supports bi-directional feedback between erosion and vegetation simulation. Vegetation and terrain erosion have strong mutual impact … Continue reading
Posted in Uncategorized
Comments Off on Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation
Data-Driven Physics for Human Soft Tissue Animation
Meekyoung Kim, Gerard Pons-Moll, Sergi Pujades, Sungbae Bang, Jinwwok Kim, Michael Black, Sung-Hee Lee Data driven models of human poses and soft-tissue deformations can produce very realistic results, but they only model the visible surface of the human body and … Continue reading
Posted in Uncategorized
Comments Off on Data-Driven Physics for Human Soft Tissue Animation
Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity
Fernando de Goes, Doug L. James We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulation is based on the elastic response to localized force distributions associated with common modeling primitives such as … Continue reading
Posted in Uncategorized
Comments Off on Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity
Bounce Maps: An Improved Restitution Model for Real-Time Rigid-Body Impact
Jui-Hsien Wang, Rajsekhar Setaluri, Dinesh K Pai, Doug L James We present a novel method to enrich standard rigid-body impact models with a spatially varying coefficient of restitution map, or Bounce Map. Even state-of-the art methods in computer graphics assume … Continue reading
Posted in Uncategorized
Comments Off on Bounce Maps: An Improved Restitution Model for Real-Time Rigid-Body Impact
Infinite Continuous Adaptivity for Incompressible SPH
Rene Winchenbach, Henrik Hockstetter, Andreas Kolb In this paper we introduce a novel method to adaptive incompressible SPH simulations. Instead of using a scheme with a number of fixed particle sizes or levels, our approach allows continuous particle sizes. This … Continue reading
Posted in Uncategorized
Comments Off on Infinite Continuous Adaptivity for Incompressible SPH
A Stiffly Accurate Integrator for Elastodynamic Problems
Dominik L. Michels, Vu Thai Luan, Mayya Tokman We present a new integration algorithm for the accurate and efficient solution of stiff elastodynamic problems governed by the second-order ordinary differential equations of structural mechanics. Current methods have the shortcoming that … Continue reading
Posted in Uncategorized
Comments Off on A Stiffly Accurate Integrator for Elastodynamic Problems
Botanical Materials Based on Biomechanics
Bohan Wang, Yili Zhao, Jernej Barbic Botanical simulation plays an important role in many fields including visual effects, games and virtual reality. Previous plant simulation research has focused on computing physically based motion, under the assumption that the material properties … Continue reading
Posted in Uncategorized
Comments Off on Botanical Materials Based on Biomechanics