Monthly Archives: July 2023

Sum-of-Squares Collision Detection for Curved Shapes and Paths

Paul Zhang, Zoë Marschner, Justin Solomon, Rasmus Tamstorf Sum-of-Squares Programming (SOSP) has recently been introduced to graphics as a unified way to address a large set of difficult problems involving higher order primitives. Unfortunately, a challenging aspect of this approach … Continue reading

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Adaptive Rigidification of Discrete Shell

Alexandre Mercier-Aubin, Paul G. Kry We present a method to improve the computation time of thin shell simulations by using adaptive rigidification to reduce the number of degrees of freedom. Our method uses a discretization independent metric for bending rates, … Continue reading

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A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers.

Tetsuya Takahashi, Christopher Batty Efficiently solving large-scale box-constrained convex quadratic programs (QPs) is an important computational challenge in physical simulation. We propose a new multilevel preconditioning scheme based on the active-set method and combine it with modified proportioning with reduced … Continue reading

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A Generalized Constitutive Model for Versatile MPM Simulation and Inverse Learning with Differentiable Physics

Haozhe Su, Xuan Li, Tao Xue, Chenfanfu Jiang, Mridul Aanjaneya We present a generalized constitutive model for versatile physics simulation of inviscid fluids, Newtonian viscosity, hyperelasticity, viscoplasticity, elastoplasticity, and other physical effects that arise due to a mixture of these … Continue reading

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Micropolar Elasticity in Physically-Based Animation

Fabian Löschner, José Antonio Fernández-Fernández, Stefan Rhys Jeske, Andreas Longva, Jan Bender We explore micropolar materials for the simulation of volumetric deformable solids. In graphics, micropolar models have only been used in the form of one-dimensional Cosserat rods, where a … Continue reading

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A comparison of linear consistent correction methods for first-order SPH derivatives

Lukas Westhofen, Stefan Rhys Jeske, Jan Bender A well-known issue with the widely used Smoothed Particle Hydrodynamics (SPH) method is the neighborhood deficiency. Near the surface, the SPH interpolant fails to accurately capture the underlying fields due to a lack … Continue reading

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DiffXPBD : Differentiable Position-Based Simulation of Compliant Constraint Dynamics

Tuur Stuyck, Hsiao-yu Chen We present DiffXPBD, a novel and efficient analytical formulation for the differentiable position-based simulation of compliant constrained dynamics (XPBD). Our proposed method allows computation of gradients of numerous parameters with respect to a goal function simultaneously … Continue reading

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Two-Way Coupling of Skinning Transformations and Position Based Dynamics

Yuhan Wu, Nobuyuki Umetani Skinning transformations allow digital characters to be animated with minimal user inputs. Physics simulations can improve the detailed dynamic movement of the animated character; however, such details are typically added in the post-processing stage after the … Continue reading

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