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Software and Companies
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Monthly Archives: May 2022
Efficient Kinetic Simulation of Two-Phase Flows
Wei Li, Yihui Ma, Xiaopei Liu, Mathieu Desbrun Real-life multiphase flows exhibit a number of complex and visually appealing behaviors, involving bubbling, wetting, splashing, and glugging. However, most state-of-the-art simulation techniques in graphics can only demonstrate a limited range of … Continue reading
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Affine Body Dynamics: Fast, Stable & Intersection-free Simulation of Stiff Materials
Lei Lan, Danny M. Kaufman, Minchen Li, Chenfanfu Jiang, Yin Yang Simulating stiff materials in applications where deformations are either not significant or else can safely be ignored is a fundamental task across fields. Rigid body modeling has thus long … Continue reading
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Penetration-free Projective Dynamics on the GPU
Lei Lan, Guanqun Ma, Yin Yang, Changxi Zheng, Minchen Li, Chenfanfu Jiang We present a GPU algorithm for deformable simulation. Our method offers good computational efficiency and penetration-free guarantee at the same time, which are not common with existing techniques. … Continue reading
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The Power Particle-In-Cell Method
Ziyin Qu, Minchen Li, Fernando de Goes, Chenfanfu Jiang This paper introduces a new weighting scheme for particle-grid transfers that generates hybrid Lagrangian/Eulerian fluid simulations with uniform particle distributions and precise volume control. At its core, our approach reformulates the … Continue reading
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Energetically Consistent Inelasticity for Optimization Time Integration
Xuan Li, Minchen Li, Chenfanfu Jiang In this paper, we propose Energetically Consistent Inelasticity (ECI), a new formulation for modeling and discretizing finite strain elastoplasticity/viscoelasticity in a way that is compatible with optimization-based time integrators. We provide an in-depth analysis … Continue reading
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A Unified Newton Barrier Method for Multibody Dynamics
Yunuo Chen*, Minchen Li* (equal contributions), Lei Lan, Hao Su, Yin Yang, Chenfanfu Jiang We present a simulation framework for multibody dynamics via a universal variational integration. Our method naturally supports mixed rigid-deformables and mixed codimensional geometries, while providing guaranteed … Continue reading
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Go Green: General Regularized Green’s Functions for Elasticity
Jiong Chen, Mathieu Desbrun The fundamental solutions (Green’s functions) of linear elasticity for an infinite and isotropic media are ubiquitous in interactive graphics applications that cannot afford the computational costs of volumetric meshing and finite-element simulation. For instance, the recent … Continue reading
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An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Yadi Cao, Yunuo Chen, Minchen Li, Yin Yang, Xinxin Zhang, Mridul Aanjaneya, Chenfanfu Jiang This study presents a new method for modeling the interaction between compressible flow, shock waves, and deformable structures, emphasizing destructive dynamics. Extending advances in time-splitting compressible … Continue reading
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A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation
Yitong Deng, Mengdi Wang, Xiangxin Kong, Shiying Xiong, Zangyueyang Xian, Bo Zhu We present the Moving Eulerian-Lagrangian Particles (MELP), a novel mesh-free method for simulating incompressible fluid on thin films and foams. Employing a bi-layer particle structure, MELP jointly simulates … Continue reading
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Covector Fluids
Mohammad Sina Nabizadeh, Stephanie Wang, Ravi Ramamoorthi, Albert Chern The animation of delicate vortical structures of gas and liquids has been of great interest in computer graphics. However, common velocity-based fluid solvers can damp the vortical flow, while vorticity-based fluid … Continue reading
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