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This site is managed by me, Christopher Batty, a CS prof at the University of Waterloo.
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- Christer Ericson / realtimecollision.net
- Christopher Batty
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Software and Companies
- Algoryx Simulation AB
- Blender
- Box2D
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- CMLabs
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- Erwin Coumans / Bulletphysics
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- Havok
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- JangaFX (LiquiGen / EmberGen)
- MantaFlow
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- NVIDIA Flex
- Open Dynamics Engine
- openSourceVFX.org
- Phoenix FD (Chaos Group)
- Position-Based Dynamics library
- Pulldownit
- RealFlow (NextLimit)
- SCISIM (rigid bodies)
- SOFA Framework
- SPlisHSPlasH – SPH framework
- Syflex
- Vega FEM Library
- Vital Mechanics
- X-Particles (Insydium)
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Monthly Archives: May 2007
Liquid Simulation on Lattice-Based Tetrahedral Meshes
“This paper describes a simulation method for animating the behavior of incompressible liquids with complex free surfaces. The region occupied by the liquid is discretized with a boundary-conforming tetrahedral mesh that grades from fine resolution near the surface to coarser … Continue reading
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Textured Liquids Based on the Marker Level Set
“In this work we propose a new Eulerian method for handling the dynamics of a liquid and its surface attributes (for example its color). Our approach is based on a new method for interface advection that we term the Marker … Continue reading
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A Finite Element Method on Convex Polyhedra
“We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced 3D mean value coordinates to define smooth interpolants within the elements. The mathematical properties of … Continue reading
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Wave Particles
“We present a new method for the real-time simulation of fluid surface waves and their interactions with floating objects. The method is based on the new concept of wave particles, which offers a simple, fast, and unconditionally stable approach to … Continue reading
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Efficient Simulation of Inextensible Cloth
“Many textiles do not noticeably stretch under their own weight. Unfortunately, for better performance many cloth solvers disregard this fact. We propose a method to obtain very low strain along the warp and weft direction using Constrained Lagrangian Mechanics and … Continue reading
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*Updated* SIGGRAPH papers list
The official list of SIGGRAPH was posted today… Thought I would re-post the physics sub-list for good measure. Official list Unofficial SIGGRAPH 2007 papers on the web Physics papers: A Finite Element Method for Animating Large Viscoplastic Flow Many-Worlds Browsing … Continue reading
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Wrinkled Flames and Cellular Patterns
“We model flames and fire using the Navier-Stokes equations combined with the level set method and jump conditions to model the reaction front. Previous works modeled the flame using a combination of propagation in the normal direction and a curvature … Continue reading
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FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation
“We introduce a simple technique that enables robust approximation of volumetric, large-deformation dynamics for real-time or large-scale offline simulations. We propose Lattice Shape Matching, an extension of deformable shape matching to regular lattices with embedded geometry; lattice vertices are smoothed … Continue reading
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TRACKS: Toward Directable Thin Shells
“We combine the often opposing forces of artistic freedom and mathematical determinism to enrich a given animation or simulation of a surface with physically based detail. We present a process called tracking, which takes as input a rough animation or … Continue reading
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Volume Conserving Finite Element Simulations of Deformable Models
“We propose a numerical method for modeling highly deformable nonlinear incompressible solids that conserves the volume locally near each node in a finite element mesh. Our method works with arbitrary constitutive models, is applicable to both passive and active materials … Continue reading
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