Monthly Archives: October 2009

Energy Stability and Fracture for Frame Rate Rigid Body Simulations

Our goal is to design robust algorithms that can be used for building real-time systems, but rather than starting with overly simplistic particle-based methods, we aim to modify higher-end visual effects algorithms. A major stumbling block in utilizing these visual … Continue reading

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Thesis: Practical Water Animation Using Physics and Image Based Methods

Huamin Wang’s PhD thesis on liquid animation is available here: Practical Water Animation Using Physics and Image Based Methods

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