The slides for Erwin Coumans’ Game Developers Conference Physics Tutorial on parallel SPU physics are available for download and on-line here:
They cover parallelizing a typical collision detection and rigid body dynamics pipeline and provide links for further reading.
Thanks for Erwin for the link.
hi, I have problem about visualisation lava flow using SPH
i got a few paper, but just paper. no detail about algorithm or pseudocode?
do you have sugestion about it ? or anything else ?