Kesen’s page of 2010 SIGGRAPH papers is up.
Here’s the list of SIGGRAPH 2010 physics-based animation papers to appear so far:
- Subspace Self-Collision Culling
- Star-Contours for Efficient Hierarchical Self-Collision Detection
- Efficient Yarn-based Cloth with Adaptive Contact Linearization
- Physics-Inspired Topology Changes for Thin Fluid Features
- A Multiscale Approach to Mesh-based Surface Tension Flows
- A Practical Simulation of Dispersed Bubble Flow
- Dynamic Local Remeshing for Elastoplastic Simulation
- Matching Fluid Simulation Elements to Surface Geometry and Topology
- Discrete Viscous Threads
- Unified Simulation of Elastic Rods, Shells, and Solids
- Example-Based Wrinkle Synthesis for Clothing Animation
- Filament Based Smoke With Vortex Shedding and Variational Reconnection
- Volume Contact Constraints at Arbitrary Resolution
- A Simple Geometric Model for Elastic Deformations
- A Novel Algorithm for Incompressible Flow Using Only a Coarse Grid Projection
- Stable Spaces for Real-Time Cloth
- Example-Based Wrinkle Synthesis for Clothing Animation
- A Deformation Transformer for Real-Time Cloth Animation
And a few TOG papers that I understand will be presented there too…
- An Efficient Multigrid Method for the Simulation of High-Resolution Elastic Solids
- Comprehensive Biomechanical Modeling and Simulation of the Upper Body
- A Simple Approach to Nonlinear Tensile Stiffness for Accurate Cloth Simulation
- Underwater Cloth Simulation with Fractional Derivatives
Dynamic Local Remeshing for Elastoplastic SimulationDynamic