Ke-Sen Huang’s list of 2011 SIGGRAPH papers is here.
The physics-related SIGGRAPH papers so far include:
- Efficient Elasticity for Character Skinning with Contact and Collisions
- Data-Driven Elastic Models for Cloth: Modeling and Measurement
- Solid Simulation with Oriented Particles
- Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid
- Sparse Meshless Models of Complex Deformable Objects
- Two-Scale Particle Simulation
- Guide Shapes for High Resolution Naturalistic Liquid Simulation
- Physics-inspired Upsampling for Cloth Simulation in Games
- Sensitive Couture for Interactive Garment Editing and Modeling
- Articulated Swimming Creatures
- Example-Based Elastic Materials
- Large-Scale Dynamic Simulation of Highly Constrained Strands
- Eulerian Solid Simulation with Contact
- Real-Time Large-Deformation Substructuring
- HOT: Hodge-Optimized Triangulations
The TOG papers being presented at SIGGRAPH related to physics:
- Frame-based Elastic Models
- On the Velocity of an Implicit Surface
- A PML-Based Nonreflective Boundary for Free Surface Fluid Animation
- A Nonsmooth Newton Solver for Capturing Exact Coulomb Friction in Fiber Assemblies