Explicit Mesh Surfaces for Particle Based Fluids

Jihun Yu, Chris Wojtan, Greg Turk, Chee Yap

We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial surface mesh is created, this mesh is carried forward in time using nearby particle velocities to advect the mesh vertices. The mesh connectivity remains mostly unchanged across time-steps; it is only modified locally for topology change events or for the improvement of triangle quality. In order to ensure that the surface mesh does not diverge from the underlying particle simulation, we periodically project the mesh surface onto an implicit surface defined by the physics simulation. The mesh surface gives us several advantages over previous SPH surface tracking techniques. We demonstrate a new method for surface tension calculations that clearly outperforms the state of the art in SPH surface tension for computer graphics. We also demonstrate a method for tracking detailed surface information (like colors) that is less susceptible to numerical diffusion than competing techniques. Finally, our temporally-coherent surface mesh allows us to simulate high-resolution surface wave dynamics without being limited by the particle resolution of the SPH simulation.

Explicit Mesh Surfaces for Particle Based Fluids

Multi-FLIP for Energetic Two-Phase Fluid Simulation

Landon Boyd, Robert Bridson

Physically-based liquid animations often ignore the influence of air, giving up interesting behaviour. We present a new method which treats both
air and liquid as incompressible, more accurately reproducing the reality observed at scales relevant to computer animation. The Fluid Implicit Particle (FLIP) method, already shown to effectively simulate incompressible fluids with low numerical dissipation, is extended to two-phase flow by associating a phase bit with each particle. The liquid surface is reproduced at each time step from the particle positions, which are adjusted to prevent mixing near the surface and to allow for accurate surface tension. The liquid surface is adjusted around small-scale features so they are represented in the grid-based pressure projection, while separate, loosely coupled velocity fields reduce unwanted influence between the phases. The resulting scheme is easy to implement, requires little parameter tuning and is shown to reproduce lively two-phase fluid phenomena.

Multi-FLIP for Energetic Two-Phase Fluid Simulation

PhD Theses

Efficient Computational Methods for Phyically-Based Simulation – Bernhard Thomaszewski, Tuebingen

Practical Methods for Simulation of Compressible Flow and Structure Interactions – Nipun Kwatra, Stanford

Coupled Simulation of Deformable Solids, Rigid Bodies, and Fluids – Craig Schroeder, Stanford

Strand-Based Musculotendon Simulation of the Hand – Shinjiro Sueda, UBC

Eulerian Geometric Discretizations of Manifolds and Dynamics – Patrick Mullen, Caltech

Efficient, Scalable Traffic and Compressible Fluid Simulations using Hyperbolic Models – Jason Sewall, UNC

Are there other recent ones I’m missing? Let me know.