Ke-Sen’s steadily growing list of SIGGRAPH 2012 papers is here. Below is the subset of physics-based animation papers…
SIGGRAPH papers:
- Continuous Penalty Forces
- Energy-Based Self-Collision Culling for Arbitrary Mesh Deformations
- Discrete Viscous Sheets
- Animating Bubble Interactions in a Liquid Foam
- Interactive Editing of Deformable Simulations
- Underwater Rigid Body Dynamics
- Efficient Geometrically Exact Continuous Collision Detection
- Ghost SPH for Animating Water
- Lagrangian Vortex Sheets for Animating Fluids
- Reflections on Simultaneous Impact
- Tracking Surfaces with Evolving Topology
- Mass-Splitting for Jitter-Free Parallel Rigid Body Simulation
- Adaptive Image-Based Intersection Volume
- Versatile Rigid-Fluid Coupling for Incompressible SPH
- Interactive Space-Time Control of Deformable Objects
- Rig-Space Physics
- Deformable Objects Alive!
TOG Papers:
- Updated Sparse Cholesky Factors for Co-Rotational Elastodynamics
- VolCCD: Fast continuous collision culling between deforming volume meshes
- Poly-Depth: Real-Time Penetration Depth using Iterative Contact-Space Projection
- MultiFLIP for Energetic Two-Phase Fluid Simulation
- Topology-Adaptive Interface Tracking Using the Deformable Simplicial Complex
- Fluid Simulation Using Laplacian Eigenfunctions
- Fast Simulation of Skeleton-Driven Deformable Body Characters