Full papers:
- Energetically Consistent Invertible Elasticity
- Enriching Virtual Elastic Objects with High-Resolution Data-Driven Deformations
- Controlling Liquids Using Meshes
- Mass-Conserving Eulerian Liquid Simulation
- Physically-Plausible Simulation for Character Animation
- Efficient Simulation of Example-Based Materials
- Multilinear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling
- Simulating Free Surface Flow with Very Large Time Steps
- Efficient Collision Handling for Brittle Fracture
- Smoke Sheets for Graph Structured Vortex Filaments
- Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes
- Linear-Time Smoke Animation with Vortex Sheet Meshes
Short Papers:
- Real-Time Example Based Elastic Deformation
- Long Range Attachments – A Method to Simulate Inextensible Clothing in Computer Games
- The Intersection Contour Minimization Method for Untangling Oriented Deformable Surfaces