SIGGRAPH 2013 papers are starting to sprout up online. As always, Ke-Sen Huang’s full list is available here. Drop me a line if you know of any relevant physics animation-related papers I’m missing so far.
- Liquid Surface Tracking with Error Compensation
- Highly Adaptive Liquid Simulation on Tetrahedral Meshes
- Real-Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
- Adaptive Fracture Simulation of Multi-Layered Thin Plates
- Modeling Friction and Air Effects between Cloth and Deformable Bodies
- Position Based Fluids
- Near-Exhaustive Precomputation of Secondary Cloth Effects
- Folding and Crumpling Adaptive Sheets
- Super Space Clothoids
- Thin Skin Elastodynamics
- Robust Inside-Outside Segmentation using Generalized Winding Numbers
- Interactive Authoring of Simulation-Ready Plants
- Embedded Thin Shells for Wrinkle Simulation
- Subspace Fluid Re-Simulation
- A Two-Continua Approach to Eulerian Simulation of Water Spray
- A Material-Point Method for Snow Simulation
- Non-Polynomial Galerkin Projection on Deforming Meshes
- Subspace Integration with Local Deformations
- A New Grid Structure for Domain Extension
- Radial View Based Culling for Continuous Self-Collision Detection of Skeletal Models
TOG papers to be presented:
- Synthesizing Waves From Animated Height Fields
- VDB: High-Resolution Sparse Volumes with Dynamic Topology
- Simulating Liquids and Solid-Liquid Interactions with Lagrangian Meshes
- Closest Point Turbulence for Liquid Surfaces
- Eulerian-on-Lagrangian Simulation
- Reconstructing Surfaces of Particle-Based Fluids using Anisotropic Kernels