Ke-Sen’s full list here. Without further ado:
- Physics-based Animation of Large-scale Splashing Liquids
- Fast Simulation of Mass-Spring Systems
- Inverse Dynamic Hair Modeling with Frictional Contacts
- Versatile Surface Tension and Adhesion for SPH Fluids
- Efficient Penetration Depth Approximation using Active Learning
- Simulation and Control of Skeleton-Driven Soft Body Characters
- An Efficient Construction of Reduced Deformable Objects
- Spatio-temporal Extrapolation for Fluid Animation
- Modeling and Estimation of Internal Friction in Cloth
- Interactive Localized Liquid Motion Editing
I found two of these papers online from the author’s website
Fast Simulation of Mass-Spring Systems
http://graphics.berkeley.edu/papers/Liu-FSM-2013-11/Liu-FSM-2013-11.pdf
Versatile Surface Tension and Adhesion for SPH Fluids
http://cg.informatik.uni-freiburg.de/publications/siggraphasia2013/2013_SIGGRAPHASIA_surface_tension_adhesion.pdf
Thanks!