Here they are thus far:
- Multimaterial Mesh-Based Surface Tracking
- Blending Liquids
- Adaptive Tearing and Cracking of Thin Sheets
- Codimensional Surface Tension Flow on Simplicial Complexes
- Defending Continuous Collision Detection Against Errors
- Physics-Inspired Adaptive Fracture Refinement
- Detailed Water with Coarse Grids: Combining Surface Meshes and Adaptive Discontinuous Galerkin
- Smoke Rings from Smoke
- Projective Dynamics: Fusing Constraint Projections for Fast Simulation
- Inverse-Foley Animation: Synchronizing rigid-body motions to sound
- Animating Deformable Objects using Sparse Spacetime Constraints
- Simulating Articulated Subspace Self-Contact
- Robust Hair Capture Using Simulated Examples
- Augmented MPM for Phase-Change and Varied Materials
- Space-Time Editing of Elastic Motion through Material Optimization and Reduction
- Unified Particle Physics for Real-Time Applications
- Active Volumetric Musculoskeletal Systems
- From Capture to Simulation – Connecting Forward and Inverse Problems in Fluids
- Subspace Clothing Simulation Using Adaptive Bases
- Sensitivity-Optimized Rigging for Example-Based Real-Time Clothing Synthesis
- Adaptive Nonlinearity for Collisions in Complex Rod Assemblies
- A Reduced Model for Interactive Hairs
TOG:
- Deformation Embedding for Point-Based Elastoplastic Simulation
- Animation of Deformable Bodies with Quadratic Bézier Finite Elements
- Exponential Integrators for Stiff Elastodynamic Problems
- Interactive Generalized Penetration Depth Computation for Rigid and Articulate Models Using Object Norm