Physical simulation papers:
- Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking
- View-Dependent Adaptive Cloth Simulation
- Adaptive Tetrahedral Meshes for Brittle Fracture Simulation
- Strain Based Dynamics
- Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of Large Scale Liquid Phenomena
- Position-based Elastic Rods
- Optimization Integrator for Large Time Steps
- Stable Orthotropic Materials
- A Peridynamic Perspective on Spring-Mass Fracture
- An Adaptive Virtual Node Algorithm with Robust Mesh Cutting
- Efficient Denting and Bending of Rigid Bodies
- Fast Grid-Based Nonlinear Elasticity for 2D Deformations
- Steklov-Poincare Skinning
TVCG Papers appearing at SCA: