SIGGRAPH Asia 2015:
- Surface Turbulence for Particle-Based Liquid Simulations
- A unified approach for subspace simulation of deformable bodies in multiple domains
- A Chebyshev semi-iterative approach for accelerating projective and position-based dynamics
- Wetbrush: GPU-based 3D painting simulation at the bristle level
- Expediting Precomputation for Reduced Deformable Simulation
- Fast Multiple-fluid Simulation Using Helmholtz Free Energy
- Nested Cages
- Model Reduced Variational Fluid Simulation
- Data-driven Fluid Simulation using Regression Forests
- Smoothed Aggregation Multigrid for Cloth Simulation
- Subspace Dynamic Simulation Using Rotation-Strain Coordinates
- Non-Manifold Level Sets: A Multivalued Implicit Surface Representation with Applications to Self-Collision Processing
TOG papers: