SIGGRAPH 2016 papers:
- Ebb: A DSL for Physical Simulation on CPUs and GPUs
- Pose-Space Subspace Dynamics
- Surface-Only Liquids
- Generalized Non-reflecting Boundaries for Fluid Re-Simulation
- Fast Approximations for Boundary Element Based Brittle Fracture Simulation
- Resolving Fluid Boundary Layers with Particle Strength Exchange and Weak Adaptivity
- Drucker-Prager Elastoplasticity for Sand Animation
- A Semi-Implicit Material Point Method for the Continuum Simulation of Granular Materials
- Schrodinger’s Smoke
- Preserving Geometry and Topology for Fluid Flows with Thin Obstacles and Narrow Gaps
- Artist-Directed Dynamics for 2D Animation
- Physics-Driven Pattern Adjustment for Direct 3D Garment Editing
- Example-based Plastic Deformation of Rigid Bodies
- Multiphase SPH Simulation for Interactive Fluids and Solids
TOG presentations at SIGGRAPH 2016:
- Simit: A Language for Physical Simulation
- Interactively cutting and constraining nodes in a mesh by augmented matrices
- Efficient Fluid Simulation on the Surface of a Sphere
- Non-smooth developable geometry for interactively animating paper crumpling