- Variational Stokes: A Unified Pressure-Viscosity Solver for Accurate Viscous Liquids
- Power Diagrams and Sparse Paged Grids for High Resolution Adaptive Liquids
- A Multi-Scale Model for Simulating Liquid-Hair Interactions
- A Stiffly Accurate Integrator for Elastodynamic Problems
- Example-Based Damping Design
- Robust eXtended Finite Elements for Complex Cutting of Deformables
- Perceptual Evaluation of Liquid Simulation Methods
- Data-Driven Synthesis of Smoke Flows with CNN-based Feature Descriptors
- Example-Based Expressive Animation of 2D Rigid Bodies
- Phace: Physics-based Face Modeling and Animation
- Multi-species Simulation of Porous Sand and Water Mixtures
- Botanical Materials Based on Biomechanics
- Infinite Continuous Adaptivity for Incompressible SPH
- Bounce Maps: An Improved Restitution Model for Real-Time Rigid Body Impact
- Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity
- Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation
- Data-Driven Physics for Human Soft Tissue Animation
- Dynamics-Aware Numerical Coarsening for Fabrication Design
- Anisotropic Elastoplasticity for Cloth, Knit, and Hair Frictional Contact
- Fluxed Animated Boundary Method
- Water Wave Packets
- All’s Well That Ends Well: Guaranteed Resolution of Simultaneous Rigid-Body Impact
- Multi-Scale Vorticle Fluids
TOG Papers:
- Interpolations of Smoke and Liquid Simulations
- Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models
- Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials
- Efficient Optimal Control of Smoke using Spacetime Multigrid
- A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation
- Improving the GJK Algorithm for Faster and More Reliable Distance Queries Between Convex Objects